224,797 Commits over 3,714 Days - 2.52cph!

49 Days Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
49 Days Ago
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49 Days Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
49 Days Ago
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49 Days Ago
Fix crashes due to returning address to temporary locals Split this off
49 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
49 Days Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
49 Days Ago
Accessor node refactor
49 Days Ago
49 Days Ago
Config Mixer/Collision
49 Days Ago
Audio sliders to settings menu
49 Days Ago
Failing property binding test Allow type loaders to specify read / write access to properties and fields Fix property parameters when disconnected
49 Days Ago
49 Days Ago
49 Days Ago
Accessor node binding tweaks
49 Days Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
49 Days Ago
Fix contest time
49 Days Ago
Reset anim graph instance on model change
49 Days Ago
49 Days Ago
Use IEnumerable<T> for ParameterDefinitionExtensions
49 Days Ago
Make ParameterDefinitionExtensions public
49 Days Ago
Make ParameterDefinitionExtensions public
49 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
49 Days Ago
49 Days Ago
Fixed SetStructField test Tests for += / -= / *= / /= nodes Improve property node serialization Update Node.ToString() More property assignment tests Handle type mismatch / missing operator for += etc nodes Refactor PropertyNodeDefinition to extend AccessorNodeDefinition Merged var.get / var.set nodes
49 Days Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes Fixed SetStructField test Tests for += / -= / *= / /= nodes Improve property node serialization Update Node.ToString() More property assignment tests Handle type mismatch / missing operator for += etc nodes Refactor PropertyNodeDefinition to extend AccessorNodeDefinition Merged var.get / var.set nodes
49 Days Ago
positioning tweaks
49 Days Ago
Leaderboard backup, run #10351
49 Days Ago
Leaderboard backup, run #10350
49 Days Ago
Leaderboard backup, run #10347
49 Days Ago
Fixed batteries draining more than the current energy they receive
49 Days Ago
Updated padlock models Combination lock (WIP)
49 Days Ago
Opium Ironing Board asset
50 Days Ago
Merged electricity_power_fixes to Aux2
50 Days Ago
Merged io_entity_snapping/fixes to Aux2
50 Days Ago
merge from main -> ping_estimation
50 Days Ago
Merge from full_server_demos -> aux2 Network++
50 Days Ago
Fixed memory cell still consuming 1 power
50 Days Ago
Fixed switch and smart switch green/red lights feedbacks
50 Days Ago
merge main -> full_server_demos network++
50 Days Ago
merge packet_ordering_2 -> full_server_demos
50 Days Ago
Post Processing console cmd
50 Days Ago
Merge harbor tweaks to Aux2
50 Days Ago
updated santa beard to use the newer burlap sack world model when dropped
50 Days Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
50 Days Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
50 Days Ago
Fix rotations for Bradley and Heli crates
50 Days Ago
Sks update - removed unnecessary files (test mat & obj)
50 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
50 Days Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor