255,089 Commits over 3,990 Days - 2.66cph!
Fixed default wall divider appearing in the crafting menu without ownership
Merge from media_projects
Added a 0.25s cooldown before the shield can be raised after firing a gun
Material replacer script update
Hopefully fix the player getting stuck in the block state if they die (again)
Don't allow admires while holding shields
Added teleportteam2me command
Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
Merge from media_projects
Target > SV_Target0 & out with reflection combo
Remove Dynamic Reflections feature from shaders & crumbs from lighting.fxc
More text PPtr fixes in crossbow vm controller
Tweaked whats considered rough terrain
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
Humans: small tweak to Sprint_N + export the copy of the graph assigned to Humans
Prevent gallop gait when riding in rocky uneven terrain
Increased eye position smoothing
Humans/animgraph: added Sprint_N (+ temp derived NE/NW)
Fixed two broken colliders
- Added siege tower prefab info
- Removed colliders in model
Ensured siege tower constuctable has new sounds
Reduced siege tower guide scale again
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
Prevent siege tower middle door from being open on spawn
merge from lunar_new_year_2025
network++
restore save back to 263 - typo
Cull siege towers door way later
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
Disable horse collision debug and logs
- Fixed offset siege tower guide
- Decreased guide mesh scale
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly