255,067 Commits over 3,990 Days - 2.66cph!
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
Updated Medieval Single Door FBX to fix gap between the door and door frame
reordered viewmodel minicrossbow reload anims
Refactor GameObject serialization tests a little
A couple of object cloning edge case tests
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Removed too much in prev commit
cherrypicking from lunar_new_year_2025
Removed actiongraph scope from component postclone
Make sure both buffers are destroyed
Add octohedral_encoding.fxc
Add skinning_cs.shader
Try and use animated vertex cache when D_CS_VERTEX_ANIMATION is enabled
Store vb size offsets in rendermesh
Create GPU buffers for skinned vertex cache and vertex cache offsets
Dispatch requested vertex cache updates
Animatables requests vertex cache updates
Leaderboard backup, run #
16997
Added new options to rotate both directional lights for an icon render
Rotations are saved to PropRenderer component
Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
Fix wellipets hat skin id conflict with retro tool cupboard
JSON free GameObject.Clone
Fixed default wall divider appearing in the crafting menu without ownership
Merge from media_projects
Added a 0.25s cooldown before the shield can be raised after firing a gun
Material replacer script update
Hopefully fix the player getting stuck in the block state if they die (again)
Don't allow admires while holding shields
Added teleportteam2me command
Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
Merge from media_projects
Target > SV_Target0 & out with reflection combo
Remove Dynamic Reflections feature from shaders & crumbs from lighting.fxc