199,284 Commits over 4,140 Days - 2.01cph!

4 Days Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
4 Days Ago
4 Days Ago
Update Abyss pack for barrels
4 Days Ago
ghost ship model split, some reorganizing
4 Days Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
4 Days Ago
Merge from main
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Fix FoliageGrid NRE on disconnect
4 Days Ago
nomad page
4 Days Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
4 Days Ago
All of the building skin pages
4 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
4 Days Ago
merge from main
4 Days Ago
lumberjack, wallpaper starter pack pages
4 Days Ago
Add editor tools to save time on workshop screenshot settings
4 Days Ago
Gesture, Graffiti, Ice King and Jungle pages
4 Days Ago
Remove plugin compile defines
4 Days Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
4 Days Ago
Abyss, Arctic, Frontier, Frontiersman page setup
4 Days Ago
Merge from bounds
4 Days Ago
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ItemSelector attribute on page overlay content fields
4 Days Ago
merge from main
4 Days Ago
merge from itempicker_window
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4 Days Ago
Added PlayerModel Update avatar for cinematic rigs
4 Days Ago
Fix "move called twice in same frame" warning
4 Days Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
4 Days Ago
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ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
4 Days Ago
Weapon racks page
4 Days Ago
Fix new scientist getting stuck on large oilrig doors
4 Days Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
4 Days Ago
Additional test save
4 Days Ago
Fixed store grids not taking into account height when calculating used cells
4 Days Ago
Fixed store overlay pages showing still showing text group when the content has no texts
4 Days Ago
Some cleanup and support for recalculating after load
4 Days Ago
Adding COL meshes for floating walkways
4 Days Ago
Legacy Wood External images and store setup
4 Days Ago
Add min/max value descriptions to NBZ cvars.
4 Days Ago
WIP more robust bounds/center related calculations.
4 Days Ago
4 Days Ago
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4 Days Ago
Add Legacy Wood External gate to new store
4 Days Ago
Make silenced weapons harder to hear for scientists
4 Days Ago
merge from main
4 Days Ago
Increase heavy scientist health to match old one
4 Days Ago
Convared the weekly skins preload, makes it easier to debug
4 Days Ago
merge from new_menu