125,181 Commits over 4,171 Days - 1.25cph!

8 Days Ago
Added dials to control panel on rhib crane
8 Days Ago
rhib crane lods and prefab
8 Days Ago
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
8 Days Ago
Merge from parent
8 Days Ago
Hazmat suit despawn rarity set
8 Days Ago
Fixed an issue where the Night parameters for light intensity, ambient multiplier, and reflection multiplier were all being forced to 0 via script
8 Days Ago
Scene cleanup / medical barge prefab
8 Days Ago
Revert change to calculating distance on MissionPoint
8 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
8 Days Ago
Add method to calculate remaining path length
8 Days Ago
Revert bad file change from merge
8 Days Ago
tweaked lod distances on clothing mannequin to cull sooner
8 Days Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
8 Days Ago
Merge from mission_create_streamlining
8 Days Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
8 Days Ago
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8 Days Ago
merge from decor_lighting_dlc
8 Days Ago
Clean: extra "can kick" annotation Tests: none, trivial change
8 Days Ago
Clean: fix formatting in BasePlayerr-Server.cs after merges Tests: none, trivial change
9 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
9 Days Ago
fluorescent wall light no longer a skin of the ceiling light
9 Days Ago
re-exporting 3p boomerang anim to fix shoulder issue
9 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
9 Days Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
9 Days Ago
merge from dunes_barricade_fix2
9 Days Ago
merge from scrap_heli_gibs_fix_2
9 Days Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
9 Days Ago
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Rin
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Patrol helicopter gibs
9 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
9 Days Ago
Apply 129057 on new branch
9 Days Ago
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9 Days Ago
merge from decor_lighting_dlc
10 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
10 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
10 Days Ago
merge from deep_sea/islands
10 Days Ago
Code cleanup
10 Days Ago
Scene backup. Editor script fix.
10 Days Ago
Set ghost ship as deep sea global networked
10 Days Ago
merge from naval_update/deep_sea
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
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