147,201 Commits over 4,444 Days - 1.38cph!

6 Days Ago
Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons Minor 64bit compile warning fixes Remove test_freezeframe concommand Consistent usage of "64-bit" formatting in window titles Fixed a crash with TextEntry when going to the next word to the left Add some more map loading & other self checks Fix Airboat wake effect drawing in depth pass Remove FCVAR_ARCHIVE from sv_loadingurl * Don't want this to be saved on game clients. Fixed a bunch of unreferenced function warnings Fixed some minor compile warnings Completely remove the disabled Valve's ancient phonehome stuff
6 Days Ago
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6 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from june_hotfix1
6 Days Ago
merge from weaponinfopanel_nrefix
6 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
6 Days Ago
merge from june_hotfix1
6 Days Ago
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6 Days Ago
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6 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
6 Days Ago
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6 Days Ago
fixed missing buoyancy reference in playercorpsenew
6 Days Ago
Improved first person viewmodel lighting on the industrial torch.
6 Days Ago
Fixing jacket skinning
6 Days Ago
Can open the popup back by clicking on the seen notification entry
6 Days Ago
bring skinviewer viewmodel rendering changes to RRP
6 Days Ago
Fill motion vector command buffer
6 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
6 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
6 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
6 Days Ago
Setup motion vector pass (doesn't draw anything yet)
6 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
6 Days Ago
Updated all the RRP volumes with the correct color grading values
6 Days Ago
Manifest Codegen
6 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
6 Days Ago
Optim: avoid buffer alloc on recieving player voice packet Tests: 2p on craggy, tested voice in both directions
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Adjusted sunglasses to reduce clipping on some playerseeds. split frames and lenses to improve sorting issues. updated all .fbx files and prefabs.
6 Days Ago
Deploy animation updates
6 Days Ago
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
6 Days Ago
hair set fixes
6 Days Ago
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6 Days Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
6 Days Ago
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
6 Days Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
6 Days Ago
Added RRP volumes for every BRP post process volume that was missing one
6 Days Ago
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6 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
6 Days Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
6 Days Ago
Updating smoke grenade rigs with updated mesh
6 Days Ago
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
6 Days Ago
merge from main
6 Days Ago
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
6 Days Ago
Clean: Get rid of all manual BaseEntity.ServerRPC calls, rely on codegen instead - rewriten some calls to not rely on generic ServerRPC - Rust.SourceGenerator.Rpc from 9db9e963 (not merged to main yet) - has support for all NetWrite.Write types Tests: compiles
6 Days Ago
replaced crc RPC-synced value with SyncVar, much cleaner