125,320 Commits over 4,171 Days - 1.25cph!

15 Days Ago
gunshot_network_range_improvements -> main
15 Days Ago
Progress backup More splat files & palette stuff.
15 Days Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
15 Days Ago
Restored bolt and l9 to be 700 meters
15 Days Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
15 Days Ago
merge from vclouds_default_enable
15 Days Ago
menu convar
15 Days Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
15 Days Ago
Added construction to the table lamp deploy vol layer mask
15 Days Ago
Fixed mannequin loot panel title being "Locker"
15 Days Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
15 Days Ago
merge from decor_lighting_dlc
15 Days Ago
Can't drag and drop items on a backpack equipped to a mannequin
15 Days Ago
merge from vclouds_default_enable
15 Days Ago
merge from deep_sea -> naval_update
15 Days Ago
main -> gunshot_network_range_Improvements
15 Days Ago
rename graphics.vclouds to graphics.volumetric_clouds
15 Days Ago
syncvar_load_fix_2 -> main
15 Days Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
15 Days Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
15 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
15 Days Ago
merge from deep_sea/portals -> deep_sea
15 Days Ago
Removed the chair model from beanbag prefabs Increase max mount distance
15 Days Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
15 Days Ago
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15 Days Ago
set pose to loop
15 Days Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
15 Days Ago
syncvar_loading_fix -> main
15 Days Ago
Spas12 weapon anim updates
15 Days Ago
Merge from /indirect_instancing
15 Days Ago
Rebase on /main
15 Days Ago
Remove unused compute shader from indirect instancing
15 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
15 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
15 Days Ago
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15 Days Ago
merge /main/glass_fix_resourcerefs to main
15 Days Ago
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15 Days Ago
Stop syncvar autoload only running on the client
15 Days Ago
update from main
15 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
15 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
15 Days Ago
added updated icons for fairy lights and string bulb lights
15 Days Ago
merge from ui_mipmaps_fixes
15 Days Ago
Tagged more UI assets to use the UI mip map group
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from decor_lighting_dlc
15 Days Ago
Small y offset on the bulb string light point lights
15 Days Ago
Add info to partial paths