199,430 Commits over 4,140 Days - 2.01cph!

11 Days Ago
merge from static_entities_hostile_fix
11 Days Ago
merge from mummywraps_shadowlod
11 Days Ago
Merge from hardcore_refresh
11 Days Ago
Suppress warnings in Compass and CompassViewmodel
11 Days Ago
Merge from hardcore_refresh
11 Days Ago
None compile fix (CompassViewmodel)
11 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
11 Days Ago
Merge from main
12 Days Ago
Protocol++
12 Days Ago
Merge from main
12 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Load monument prefabs if procgen needs to run on the client or server
12 Days Ago
Mark Rowboat_LOD2 as read/write
12 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
12 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
12 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
12 Days Ago
Disable condition on compass
12 Days Ago
Clean up v_compass.anim.controller missing local files
12 Days Ago
Merge from compass
12 Days Ago
Fix resetfogofwar command
12 Days Ago
Mark a bunch more meshes as read/write
12 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
12 Days Ago
UI_FoilShaderMouseFollow compile fix
12 Days Ago
merge from new_menu
12 Days Ago
Compile fix
12 Days Ago
Fixed nre when opening skin viewer while connected to a server
12 Days Ago
merge from new_menu
12 Days Ago
Compile fix
12 Days Ago
merge from new_menu/skin_viewer_merge2
12 Days Ago
Cleaned SkinViewer scene
12 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
12 Days Ago
Fix research table snapping issues
12 Days Ago
Add padding when trying to snap to twig walls
12 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
12 Days Ago
merge from new_menu
12 Days Ago
Removed some assets I don't need for the merge
12 Days Ago
crash at monument distance 800 -> 1200
12 Days Ago
Cleanup
12 Days Ago
main -> new_menu
12 Days Ago
Fixes and polish
12 Days Ago
Revert level manager - ready for merge
12 Days Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
12 Days Ago
merge from new_menu
12 Days Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
12 Days Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
12 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
12 Days Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used