147,289 Commits over 4,444 Days - 1.38cph!

13 Days Ago
Fixed LOD states in mannequin hide poncho
13 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
13 Days Ago
compile fix
13 Days Ago
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13 Days Ago
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13 Days Ago
Light consistency fixes.
13 Days Ago
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13 Days Ago
merge from skinnables_icons_fix
13 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
13 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
13 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
13 Days Ago
Prop renderer legacy pose wip
13 Days Ago
merge from skinnables_icons_fix
13 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
13 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
13 Days Ago
Icon render pose prefab
13 Days Ago
Ponytail/Bun hair update
13 Days Ago
industrial torch sounds
13 Days Ago
Torch entity stuff
14 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
14 Days Ago
merge from premium_rebrand
14 Days Ago
Changed the wording, updated tag icon
14 Days Ago
industrial_conveyor_network_optimize -> main
14 Days Ago
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14 Days Ago
Unbusy has to call the full update because we are .5s later
14 Days Ago
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14 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
14 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
14 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
14 Days Ago
PlayerCopyTool copies base color brightness
14 Days Ago
network_analyser_rebuild -> main
14 Days Ago
more skinset balance
14 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
14 Days Ago
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14 Days Ago
Merge from props_usage
14 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
14 Days Ago
Mat tweaks.
14 Days Ago
Light fix
14 Days Ago
Various torch related.
14 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
14 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
14 Days Ago
Fixed IconRender scene using the old UI input system module
14 Days Ago
merge from keyboard_layouts_fix
14 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
14 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
14 Days Ago
merge from premium_rebrand
14 Days Ago
Compile fix
14 Days Ago
merge from premium_rebrand