139,994 Commits over 4,505 Days - 1.29cph!

5 Days Ago
game_room_dlc -> main
5 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
5 Days Ago
added postit note to dartboard - updated textures and prefab
5 Days Ago
Remove pitch variation on turbine sounds
5 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
5 Days Ago
Add deploy animation when first getting on the pooltable
5 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
5 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
5 Days Ago
Chinook terminal volume changes
5 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
5 Days Ago
LS Office area lighting facelift WIP.
5 Days Ago
fix sockets of dartboard for better placement
5 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
5 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
5 Days Ago
5 Days Ago
fix NRE that was breaking demos
5 Days Ago
missed materials
5 Days Ago
Halloween garland LODs and mani update
5 Days Ago
Animation polish pass on pool table
5 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
5 Days Ago
more reset state cleanup
5 Days Ago
Adding glass bullet feed script and updating animations
5 Days Ago
Merge from /powerplant_activation_sounds
5 Days Ago
Merge from /PlayerMaintainedMonuments
5 Days Ago
Audio file tweaks and voice count changes
5 Days Ago
merge from game_room_dlc
5 Days Ago
merge from main
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
5 Days Ago
Added generator VFX to the powerplant.
5 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
5 Days Ago
missing mats
5 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
Fix pool cue placement again
5 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
5 Days Ago
more pooling state resetting
5 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
5 Days Ago
jukebox - minor micro polish on game model
5 Days Ago
Model, entity, and textures for halloween garland (WIP)
5 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
5 Days Ago
Fix sound positions
5 Days Ago
Ensure cue follows hand prop position + rotation given in animations
5 Days Ago
Fix timesince and car audio not being reset properly
5 Days Ago
Adding initial events for power grid state, fuses, and garages.
5 Days Ago
Improve sound loop stop
5 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
5 Days Ago
Merge from terrain_renderer
5 Days Ago
merge from terrain_parallax_fix