129,274 Commits over 4,201 Days - 1.28cph!

6 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
6 Days Ago
Splats & sculpts.
6 Days Ago
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6 Days Ago
Rebase on /main
6 Days Ago
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6 Days Ago
Atlases, cleanup
6 Days Ago
Removed ability to repair helicopters that are in flight
6 Days Ago
merge from naval_update
6 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
6 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
6 Days Ago
6 Days Ago
conditional art models, textures, material and initial prefabs setup
6 Days Ago
unlock test
6 Days Ago
Added sounds and support for an audio cue for when the wheel is centred
6 Days Ago
Realign rear turret again
6 Days Ago
Merge from shadow_cascades_light_leak_fix
6 Days Ago
Merge from main
6 Days Ago
Warhammer store page
6 Days Ago
edited small engine anims as they were too subtle previously
6 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
6 Days Ago
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6 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
6 Days Ago
Fix NRE in server builds when scientists are talking to each other
6 Days Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
6 Days Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
6 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
6 Days Ago
backpack unlock
6 Days Ago
Large backpack rarity
6 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
6 Days Ago
naval_update -> pt_boat_2
6 Days Ago
xmas ceilingpaper tweaks
6 Days Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
6 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
6 Days Ago
Add projectile info for cannonballs
6 Days Ago
iterations on the plank audio files
6 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
6 Days Ago
RPG7 - adjusted weapon position on wild west DLC racks
6 Days Ago
texture import setting tweaks to xmas floor and ceilingpapers
6 Days Ago
RPG7 - weapon rack peg adjustment to fix clipping
6 Days Ago
RPG7 - world model collider and weapon rack adjustments
6 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
6 Days Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
6 Days Ago
edited vm rpg skin anims
6 Days Ago
Merge from boat_building
6 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
6 Days Ago
enabled texture streaming (mips) on halloween wallpaper textures
6 Days Ago
Merge from parent again
6 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
6 Days Ago
merge from Project_Hammer