201,327 Commits over 4,171 Days - 2.01cph!

2 Months Ago
off material for strip light
2 Months Ago
fluorescent light model
2 Months Ago
MacOS doesn't like it
2 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
2 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
2 Months Ago
Maybe this will allow loading of files above 2GB
2 Months Ago
Added store editor convar to change your item inventory Added new store grid filters
2 Months Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
2 Months Ago
Temp debugging stuff for linux
2 Months Ago
Merge from dlss4_update
2 Months Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
2 Months Ago
Steering wheel maintains current steering level even with no mounted player
2 Months Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
2 Months Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
2 Months Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
2 Months Ago
Initial boat validation setup. Added basic requirements.
2 Months Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
2 Months Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
2 Months Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
2 Months Ago
Compass animation updates
2 Months Ago
Merge: from main
2 Months Ago
Weaving time reduction to 1.6 seconds
2 Months Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
2 Months Ago
Merge from dlss4_update
2 Months Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
2 Months Ago
Store tile owned tag
2 Months Ago
WIP editing of previously finished boats at the boat building station.
2 Months Ago
Store general tab scrollbar
2 Months Ago
General store scroll view Filtering by item
2 Months Ago
Updating view model and world model rigs for the compass
2 Months Ago
Boat building station WIP changes for a togglable edit mode.
2 Months Ago
added renderbatch to all the bloody rags
2 Months Ago
actaully commit the .mat
2 Months Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
2 Months Ago
merge from main - RC
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from dlss4_update
2 Months Ago
Merge from main
2 Months Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
2 Months Ago
Fix error in toggling between instancing on/off
2 Months Ago
merge from targeting_attachment_slot_fix
2 Months Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
2 Months Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
2 Months Ago
Merge from main
2 Months Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
2 Months Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
2 Months Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
2 Months Ago
Merge from main
2 Months Ago
More settings tooltip