161,504 Commits over 4,597 Days - 1.46cph!

28 Days Ago
Break room progress / kitchen area
28 Days Ago
merge from automated_testing
28 Days Ago
Building privilege notices client tests
28 Days Ago
added forklift variation added elevators
28 Days Ago
merge from main
28 Days Ago
merge from buildingpriv_vitals_optims
28 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
28 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
28 Days Ago
Fix crazy DOF
28 Days Ago
Investigating tech tree voice comms related issues
28 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
28 Days Ago
merge from Halloween_2026_update
28 Days Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
28 Days Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
28 Days Ago
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Rin
28 Days Ago
merge from halloween2026DLC
Rin
28 Days Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
28 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
28 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
28 Days Ago
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28 Days Ago
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28 Days Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
28 Days Ago
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28 Days Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
28 Days Ago
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28 Days Ago
Merge from render_pipeline_testing
28 Days Ago
Merge from main
28 Days Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
28 Days Ago
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
28 Days Ago
merge from puzzle_ignoreaboveground_fix
28 Days Ago
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
28 Days Ago
Petting animation updates
28 Days Ago
Merge from main
28 Days Ago
Merge from render_pipeline_testing
28 Days Ago
Fix the render scene script
28 Days Ago
Disable generate textures for watermap
28 Days Ago
Little editor helper script for doing FX on thrown/moving items.
28 Days Ago
Finalized flare WM FX and lighting.
28 Days Ago
merge from softcore_tc_limit/map_icons -> main
28 Days Ago
Update test list
28 Days Ago
Fix test attribute
28 Days Ago
Stop LOD components registering with occlusion culling while its off Occlusion culling never runs under RRP, but moving LODs still pushed their bounds every frame into a list that never got cleared Was ~0.5ms a frame on dynamic occludee for nothing too on average
28 Days Ago
merge from occlusionculling_leak_fix
28 Days Ago
Fix pt boat rear turret viewmodel
28 Days Ago
cannon_test_fix -> main
28 Days Ago
Fix mountable tests not working with BaseMountedWeapon rewrite
28 Days Ago
merge from rain_optims
28 Days Ago
28 Days Ago
Move the shared AI test prefab paths from AITestFixture into a new AITestUtils so client tests use them instead of keeping their own copies