129,844 Commits over 4,201 Days - 1.29cph!

30 Days Ago
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30 Days Ago
30 Days Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
30 Days Ago
Merge cleanup
30 Days Ago
Merge from main
30 Days Ago
merge from naval_update/island_scenes
30 Days Ago
merge from main
31 Days Ago
Optimize BasePlayer.FindById() since it's used throughout the codebase - add Dictionary<ulong,BasePlayer> for online & offline players - speed up string search methods by first seeing if the string is a steam id & calling FindById() methods first
31 Days Ago
chainsaw sound updates
31 Days Ago
updated viewmodels anims, re-designed animator
31 Days Ago
extend_menu_loadingscreen -> main
31 Days Ago
logs
31 Days Ago
extend_menu_loadingscreen -> main
31 Days Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
31 Days Ago
prioritise_premium_community_2 -> main
31 Days Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
31 Days Ago
twitch_modal_dash_support -> main
31 Days Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
31 Days Ago
server_browser_budgeting -> main
31 Days Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
31 Days Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
31 Days Ago
Fixes for hit particle timings
31 Days Ago
protobuf codegen
31 Days Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
31 Days Ago
Merge from main
31 Days Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
31 Days Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
31 Days Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
31 Days Ago
Fix tile never being removed from dict if using sync mode
31 Days Ago
merge from menu_stalls_fix
31 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
31 Days Ago
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31 Days Ago
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31 Days Ago
Reserve some background threads for the navmesh
31 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
31 Days Ago
subtract 132290
31 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
31 Days Ago
report error, abort rendering if shader missing
31 Days Ago
add guide mesh shaders to always included list
31 Days Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
31 Days Ago
merge from marker_teleport_reset_fix
31 Days Ago
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31 Days Ago
merge from fix_custom_item_icon_description -> main
31 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
31 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
31 Days Ago
subtract 132264 mesh-guide-shader-improvements
31 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
31 Days Ago
Implement cannon reloading animations
31 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.