129,867 Commits over 4,201 Days - 1.29cph!

31 Days Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
31 Days Ago
Fix tile never being removed from dict if using sync mode
31 Days Ago
merge from menu_stalls_fix
31 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
31 Days Ago
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31 Days Ago
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31 Days Ago
Reserve some background threads for the navmesh
31 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
31 Days Ago
subtract 132290
31 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
31 Days Ago
report error, abort rendering if shader missing
31 Days Ago
add guide mesh shaders to always included list
31 Days Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
31 Days Ago
merge from marker_teleport_reset_fix
31 Days Ago
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31 Days Ago
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31 Days Ago
merge from fix_custom_item_icon_description -> main
31 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
31 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
31 Days Ago
subtract 132264 mesh-guide-shader-improvements
31 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
31 Days Ago
Implement cannon reloading animations
31 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
31 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
31 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
31 Days Ago
Merge from naval_missions
31 Days Ago
Fix compile error
31 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
31 Days Ago
Fix all of the weird rotation issues
31 Days Ago
Swap to quaternions - getting gimbal lock already
31 Days Ago
Stop the turret from flipping the equipped weapon
31 Days Ago
updates to apple visuals and mat settings on model
31 Days Ago
merge from boat_stability
31 Days Ago
compile fix
31 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
31 Days Ago
merge from retrotc_lod_distancefix
31 Days Ago
merge from marker_teleport_reset_fix
31 Days Ago
mereg from boat_stability
31 Days Ago
merge from bed_icon_fix
31 Days Ago
use the same buoyancy sleeping behaviour as tugboat
31 Days Ago
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31 Days Ago
merge from meta_shift
31 Days Ago
merge from mesh-guide-shader-improvements
31 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
31 Days Ago
merge from main
31 Days Ago
merge from deployguidecolourtweaks
31 Days Ago
client guards
31 Days Ago
tweaked neutral guide colours to be more orange
31 Days Ago
reduce anti-beaching accel
31 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)