130,413 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
                
                
                
                
             
         
        
            
            
            
                
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                Added two new plywood dressing variants for improv walkway kit
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea/cargoship
                
                
                
                
             
         
        
            
            
            
                
                Vehicle whitelist for deep sea portals
Added a debug convar to ignore the whitelist for testing purposes
                
                
                
                
             
         
        
            
            
            
                
                Added empty Edit/finish editing menu options to the steering wheel.
Godegen.
                
                
                
                
             
         
        
            
            
            
                
                s2p bluecard monuments
airfield
powerplant
trainyard
watertreatment
                
                
                
                
             
         
        
            
            
            
                
                burst update 1.8.18 -> 1.8.25
                
                
                
                
             
         
        
            
            
            
                
                added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
                
                
                
                
             
         
        
            
            
            
                
                - Added a scroll velocity for the emission mask.
- Made the emission mask UVs separate from the emission UVs.
                
                
                
                
             
         
        
        
            
            
            
                
                pump shotgun animation updates
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 initial idea layout
                
                
                
                
             
         
        
            
            
            
                
                Steering whell placement prefab setup
                
                
                
                
             
         
        
            
            
            
                
                merge from landmarkinfo_revert
                
                
                
                
             
         
        
            
            
            
                
                Removed untranslatedName in LandmarkInfo, wasn't necessary
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ClientIOLineEditor server compile fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main (needs codegen)
                
                
                
                
             
         
        
        
            
            
            
                
                moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
                
                
                
                
             
         
        
            
            
            
                
                centered pivot of medical barge
                
                
                
                
             
         
        
            
            
            
                
                merge from cargopath_map_smooth2
                
                
                
                
             
         
        
            
            
            
                
                baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                moved the static doors out of doors category in the ghostship variant art prefabs
                
                
                
                
             
         
        
            
            
            
                
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                Changed console system class and function min length to 1 character (from 2) (modding request)
                
                
                
                
             
         
        
            
            
            
                
                Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Setup shader params on the terrain mesh.
                
                
                
                
             
         
        
            
            
            
                
                Another fresh attempt at new avoidance logic
                
                
                
                
             
         
        
            
            
            
                
                Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
                
                
                
                
             
         
        
            
            
            
                
                Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
                
                
                
                
             
         
        
            
            
            
                
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                - Setup third person attack anims
- Add attack_damaging parameter and new state to PlayerAnimation controller
- Fixed issue with chainsaw third person deploy sound playing on loop
- Fix hit particles playing early
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea