193,011 Commits over 4,049 Days - 1.99cph!

5 Days Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
5 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
5 Days Ago
vine code cleanup
5 Days Ago
Changed collision material type to rock for better sfx
5 Days Ago
fix water rendering issue on reduced render scale
5 Days Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
5 Days Ago
Nerf animal hearing in general, and croc hearing even more
5 Days Ago
First pass of proper schizolobium tree textures
5 Days Ago
rigged 3p jungle ak, initial entity setup
5 Days Ago
Initial groundwork for multiple upgrade items.
5 Days Ago
Fix corpse fixed update NRE
5 Days Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
5 Days Ago
wip simple upgrade reskinning
5 Days Ago
Doubled the throw and return speed
5 Days Ago
jungle_update -> aux3
5 Days Ago
vine_fixes -> jungle_update
5 Days Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
5 Days Ago
merge from jungle_update
5 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
5 Days Ago
merge from jungle_dlc
5 Days Ago
First pass view model camera animations for all explosives
5 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
5 Days Ago
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5 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
5 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
5 Days Ago
jungle_update -> vine_capsule_render
5 Days Ago
Reassigned materials
5 Days Ago
jungle_update -> Aux3
5 Days Ago
boomerang_fixes-> jungle_update
5 Days Ago
Increased world model bounds sizing
5 Days Ago
jungle_update -> aux3
5 Days Ago
boomerang_fixes -> jungle_update
5 Days Ago
Restore animation and holster changes
5 Days Ago
jungle_update -> boomerang_fixes
5 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
5 Days Ago
Fixing clipping around knee for coco armour pants
5 Days Ago
Reset 3p anims on holster even if its not the local player
5 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
5 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
5 Days Ago
Dont put boomerangs too deep into the ground
5 Days Ago
Fixed boomerang backpack position
5 Days Ago
Fix wolf2 collisions
5 Days Ago
Better gravity over distance
5 Days Ago
Fixing cocoknight view model leaves clipping through armour
5 Days Ago
Bump snake bite slow duration from 4->6 seconds
5 Days Ago
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5 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
5 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
5 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
5 Days Ago
Code organisation and cleanup