136,844 Commits over 4,444 Days - 1.28cph!

3 Days Ago
proper spinny blades in water treatment maintainable tank
3 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
3 Days Ago
updated skins
3 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
3 Days Ago
merge from glowing_wallpaper_pack need to redo skins
3 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
3 Days Ago
Merge from broadcast_ratio_improvements
3 Days Ago
tweakes to steam item descriptions
3 Days Ago
game_room_dlc -> game_room_dlc/pool
3 Days Ago
tweak to wallpaper pack sitem
3 Days Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
3 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
3 Days Ago
WIP spinning water treatment tank blades
3 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
3 Days Ago
Serializer fix Codegen
3 Days Ago
Add the raw satellite model to the prefab for now
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
3p dart throw direction animations added with blend tree
3 Days Ago
better init state for baseplate
3 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
3 Days Ago
S2P apartment complex
3 Days Ago
Added the full setup for the default volume profile settings asset
3 Days Ago
merge from apartment_complex_monument/terminal_ui
3 Days Ago
Missed one
3 Days Ago
Minor layout fixes
3 Days Ago
Improved the intro sequence
3 Days Ago
Test save loading fixes I just used for testing/profiling on a real save
3 Days Ago
Override player's eye pos when checking camera so LODs are loading
3 Days Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
3 Days Ago
Merge from shadowlod_fix
3 Days Ago
implement swings
3 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
3 Days Ago
Test list
3 Days Ago
setup baseplate render (toggelable) inside sculpting gui
3 Days Ago
Added CCTV cameras in small medium and large apartment prefabs
3 Days Ago
Clicking on a rented room shows a cctv feed of inside the room
3 Days Ago
main -> game_room_dlc
3 Days Ago
fixed typo in apartment NPC vendor room upgrade text
3 Days Ago
Converted roadsigns into harvestable versions
3 Days Ago
softcore_tc_stack_fix -> main
3 Days Ago
fixed incorrect grab / drop SFX for ballistic leg armor
3 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
3 Days Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
3 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
3 Days Ago
Split the roundabout and swing models
3 Days Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
3 Days Ago
Apartment complex zones audio weaks
3 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
3 Days Ago
Merge from conversation_disconnect_fix
3 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking