125,327 Commits over 4,171 Days - 1.25cph!

3 Days Ago
merge from main
3 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
3 Days Ago
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3 Days Ago
merge from emission_queue
3 Days Ago
merge from trailtail
3 Days Ago
merge from fix_artificalwater_flow
3 Days Ago
merge from fix_corpse_storageboxes
3 Days Ago
merge from workshop_wearable_icon_fix
3 Days Ago
Merge from quicksave_to_gamesetup_save
3 Days Ago
Socket name fixes. Manifest Prefab updates.
3 Days Ago
Fixed battering ram impact effect string pool warning
3 Days Ago
merge from steaminventory_descriptions_fix
3 Days Ago
merge from store_typo_fix
3 Days Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
3 Days Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
3 Days Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
3 Days Ago
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3 Days Ago
merge from baseplayer_serverupdateparallel
3 Days Ago
merge from indirect_instancing_fixes
3 Days Ago
merge from s2p_flatten_fixes
3 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
3 Days Ago
wip stairs setup
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_update
3 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
3 Days Ago
Run scene2prefab (skip hlod)
3 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
3 Days Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
4 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
4 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
4 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
5 Days Ago
Bear now harvests for 20 meat instead of 19
5 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
5 Days Ago
merge from water_pump_power_fix
5 Days Ago
merge from killbees_restore
5 Days Ago
merge from pickup_toasts_localization_fix2
5 Days Ago
merge from fix_premium_sorting
5 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
5 Days Ago
Codegen
5 Days Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
5 Days Ago
Minor Hammer cleanups from CS:GO * No functional changes besides some nullptr checks Fixed potential issues with Hammer (from CS:GO) * CTextureSystem::ReloadMaterialsUsingTexture optimization * Some entities such as info_ladder_dismount get proper colors from FGD * Disallow creating "Auto" visgroup manually Minor cleanups Minor VBSP/VRAD cleanups Hammer/VBSP support for 4 way displacement painting Implement particle picker for Hammer Fixed visual and undo bugs with CMapSweptPlayerHull (func_useableladder)
5 Days Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
5 Days Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
5 Days Ago
Add multi command execution to console UI + multi line autocompletion.
5 Days Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
5 Days Ago
Add multiline support to dev console