194,130 Commits over 4,079 Days - 1.98cph!
Removed unnecessary sidecar bike params
Fixed motorbike ragdoll force not being correctly clamped
Merge HelicopterParticleFix -> main
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
More eager cancelling for cached server browser ping query
Directory + asset changes
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
Reduced pitch stab factor slightly
Was a little bit extreme. Made it 33% faster instead of 50%
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
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Adjust position of industrial adaptor and lock slots slightly to better fit the model
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Adjusted LOD levels to match vanilla TC
Update biome_visuals_2/prefabs_2
Merge from main -> biome_visuals_2
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Added relaxed cone map generator
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Fixed crazy mouse acceleration values completely breaking player view
Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically
Added ficool2's VRAD ambient occlusion implementation
Adds the following new parameters:
-aofacesamples
-aopropsamples
-aoNoSquare
See vrad.exe help for defaults/explanations
Fix errors with singular static prop causing VRAD to bail for all remaining
Unhide sv_stressbots and make it a cheat
Reduce max allowed voice packets per frame to 48 (from 64)
Culling volume tests for lighting purposes.
Merge from main/wallpaper
Removing ItemDefinition label from wallpaper.entity.prefab.meta
Integrate all new wolf gaits with correct speeds
Refactored the wire deployment code
Can now press E to arm the trap, if not armed already
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
Double elevator max floor limit
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
exported wolf prowl anim at origin
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updated rock formations
updated world setup to spawn them
Playground.Player scene updates
Candle prefab lighting updates.
Lighting prefab backup.
Updated skinning on male player model with forearm twist bones and elbow twist bone