194,188 Commits over 4,079 Days - 1.98cph!

11 Months Ago
radtown redux S2P
11 Months Ago
set dressing progress backup
11 Months Ago
merge from main
11 Months Ago
better lod distances for turret cctv and turret base
11 Months Ago
Prisoner hood removes compass UI
11 Months Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
11 Months Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
11 Months Ago
restored upper floor and lower floors set dressing in radhouse
11 Months Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
11 Months Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Merge Bikes -> main
11 Months Ago
Merge from renderlod_hlod_fixes
11 Months Ago
Bigger colliders, don't clip into walls
11 Months Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
11 Months Ago
merge from fix_ping_estimation_dispose -> main
11 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
11 Months Ago
Merge Bikes -> main
11 Months Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
11 Months Ago
Prevent bikes rolling far away after a player jumps off, add drag
11 Months Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
11 Months Ago
Adjusted driver eye pos
11 Months Ago
Same fix for snowmobiles
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Missed codegen!
11 Months Ago
Codegen woops!
11 Months Ago
Travelling Vendor -> Main
11 Months Ago
Fixed some things like the dive suit clipping in first-person view
11 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
11 Months Ago
Speculative NRE fix in MonitorLoopingGesture
11 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
11 Months Ago
merge from runtime_profling_presets -> main
11 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
11 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
11 Months Ago
11 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
11 Months Ago
Merge main -> Bikes
11 Months Ago
Merge Bikes -> main
11 Months Ago
Increased pedal bike sprint time from 4s to 5s
11 Months Ago
Adjusted pedal bike world collider
11 Months Ago
Tuned down and clamped crash ragdoll force
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
Changed icon to green one Increased icon size
11 Months Ago
Null check
11 Months Ago
disable ambeint sounds on travelling vendor turrets
11 Months Ago
backfire sound
11 Months Ago
Force mount vis changes
11 Months Ago
merge from runtime_profiling_double_physics -> main