194,469 Commits over 4,079 Days - 1.99cph!

11 Months Ago
11 Months Ago
merge from Hapis_cull
11 Months Ago
Moved Hapis prefabs into modded directory Deleted any broken, unused Hapis prefabs Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
11 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
11 Months Ago
fixed wall_300_pillar LOD1 rotation
11 Months Ago
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
11 Months Ago
Cherrypick audio import setting changes
11 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
11 Months Ago
Updated campfire_static to use latest campfire lighting and fx. Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
11 Months Ago
11 Months Ago
Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
11 Months Ago
Revert playground to original state Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Handcuffs_cinematic assets backup
11 Months Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
11 Months Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
11 Months Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
11 Months Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
11 Months Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
11 Months Ago
Merge from parent
11 Months Ago
merge from monument_scenes -> aux2
11 Months Ago
Generate manifest with new string pool
11 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
11 Months Ago
IK trike passenger's hands when they're not holding anything
11 Months Ago
Enabled 'allow crouching' for rock paper scissors gesture
11 Months Ago
Merge bikes -> Main
11 Months Ago
Fixed pedaltrike not working with spawn command
11 Months Ago
Merge main -> Bikes
11 Months Ago
Fixed minicopter front wheel collider position
11 Months Ago
Adjust heli sleep threshold
11 Months Ago
Enforce delay between engine off and sleep checks
11 Months Ago
Parent merge
11 Months Ago
Mrege from main
11 Months Ago
textures that plastic forgot to commit in 99328
11 Months Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
11 Months Ago
Enable batching on low container walls
11 Months Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
11 Months Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
11 Months Ago
Merge scripts/talker/* with episodes
11 Months Ago
view model handcuff animation wip
11 Months Ago
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11 Months Ago
Motorcar sidecar - updated lod group settings
11 Months Ago
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Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
11 Months Ago
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11 Months Ago
Power boost to stop struggling on hills Logs removed
11 Months Ago
work on LODs for radtown storage warehouse