194,468 Commits over 4,079 Days - 1.99cph!

11 Months Ago
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11 Months Ago
texturing updates
11 Months Ago
latest handcuff viewmodel animations
11 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
11 Months Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish
11 Months Ago
uv2 tweaks for emissive
11 Months Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
11 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
11 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
11 Months Ago
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11 Months Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
11 Months Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
11 Months Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
11 Months Ago
Function rename
11 Months Ago
Added AddToHeight to all coastal cliffs
11 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
11 Months Ago
some terrain sculpting to accentuate grassy areas
11 Months Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
11 Months Ago
Missing files
11 Months Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
11 Months Ago
fixed culling side wrong on light fixture transparent materials
11 Months Ago
fixing some materials switches that were the result of meshlod changes
11 Months Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
11 Months Ago
merge from black bin fix
11 Months Ago
backup
11 Months Ago
Fixed small and medium non-animated neon signs culling issue
11 Months Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
11 Months Ago
Merge from main
11 Months Ago
blackbin model gap fix + rotation fix
11 Months Ago
merge from serverevent_commands
11 Months Ago
Fixed server build errors
11 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
11 Months Ago
Compile fix
11 Months Ago
11 Months Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse
11 Months Ago
deleted ShipLightTest.prefab - old, outdated, loadtime impact
11 Months Ago
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11 Months Ago
.mat missing fix
11 Months Ago
merge from savas_cull - minor loadtime and memory savings
11 Months Ago
Formatting fix
11 Months Ago
11 Months Ago
Merge issues fixed
11 Months Ago
Change default PriceDecreaseAmount to 5% (was 10)
11 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
11 Months Ago
radtown storage warehouse: added lod2 and fixed roofing mat
11 Months Ago
Don't allow movement when crawling and restrained
11 Months Ago
Merge from cleanup
11 Months Ago
Restraint item override for tick
11 Months Ago