195,285 Commits over 4,110 Days - 1.98cph!

1 Year Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
1 Year Ago
Removed some junk files not meant to be submitted
1 Year Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
1 Year Ago
forgot to re-add a deferred mesh decal component
1 Year Ago
1 Year Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
1 Year Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
1 Year Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
1 Year Ago
Collider tweaks, more precise
1 Year Ago
fixed door awning position in storage warehouse building
1 Year Ago
Merge from main
1 Year Ago
some brick pile texture tweaks
1 Year Ago
compile fix
1 Year Ago
merge from fishing_changes_june_24
1 Year Ago
merge from analytics_server_profiling
1 Year Ago
merge from qol_salvaged_hammer_buff
1 Year Ago
merge from fix_mixing_table_save_scroll
1 Year Ago
merge from HeliHandbrake
1 Year Ago
merge from sprint_seed_fill
1 Year Ago
merge from HorseArmourPenalty
1 Year Ago
master house decal pass
1 Year Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
1 Year Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25
1 Year Ago
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
1 Year Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
1 Year Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
1 Year Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
1 Year Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
1 Year Ago
Fix showing rotation as possible after loading server save
1 Year Ago
Added working URLs for items that are not skins, but are DLC
1 Year Ago
merge from main -> qol_hammer_pie_menu_consistant
1 Year Ago
Added support for opening the DLC page for DLC skins
1 Year Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
1 Year Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
1 Year Ago
Clean files.
1 Year Ago
Finalized prefabs & file organization.
1 Year Ago
Added player.trigger_wildlife_trap convar for testing
1 Year Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
1 Year Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
1 Year Ago
Fix #SERVER compiler error
1 Year Ago
Fix paint brush sizes less than 2 having gaps
1 Year Ago
Increase max paint brush size to 100
1 Year Ago
Merge from allow_barricades_monuments -> aux2
1 Year Ago
Manually remove all `hackweek_combat_playground` code
1 Year Ago
Make the sign painting UI follow the UI scale option
1 Year Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
1 Year Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
1 Year Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
1 Year Ago
merge from quickmove_stack_fix
1 Year Ago
Manually fix bounds of wood double barricade being too small in X direction