195,874 Commits over 4,110 Days - 1.99cph!

1 Year Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
1 Year Ago
improved collider of pooltable added dartboard
1 Year Ago
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1 Year Ago
Handcuffs can also block interaction/use
1 Year Ago
More wip handcuff functionality
1 Year Ago
Added tree and ore gathering tests
1 Year Ago
level update, s2p
1 Year Ago
workers_house building - final models, colliders, prefabs
1 Year Ago
merge from main
1 Year Ago
Fixed a few flow issues when running multiple test fixtures one after the other
1 Year Ago
ball prefab adjustments
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
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1 Year Ago
Unity 2022
1 Year Ago
Anim root file tweaks
1 Year Ago
Support MaterialSetup component
1 Year Ago
New FX for lantern because cozy.
1 Year Ago
Unsaved
1 Year Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
1 Year Ago
Gravity is now a replicated var as well
1 Year Ago
Grounded layer hookup
1 Year Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
1 Year Ago
Code review, add defaults to the new vars
1 Year Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
1 Year Ago
Time convar changes following code review
1 Year Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
1 Year Ago
Cherrypick `hackweek_combat_playground`
1 Year Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
1 Year Ago
Merge from main
1 Year Ago
Fix compile error
1 Year Ago
Fixed collapse not working with skinned objects, not casting shadows
1 Year Ago
prefab updates
1 Year Ago
ball prefab update
1 Year Ago
update
1 Year Ago
vm sks anim tests, animator updated
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
1 Year Ago
pooltable asset, textures and materials and balls
1 Year Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
TestParameterSource field and property support
1 Year Ago
wip
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
1 Year Ago
Codegen