195,850 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
- ▌▄▋█▆█▍▄ █▋▍▉▊▅▌▌▆, ▄▅▌▌█▅▅▆▅ ▉█▍ ▅▌▉▇ ▉▋▅▋ ▍ ▋▉▊▄ ▇▋▅▅▍▇ ▇▋▍▍ - ▋▋▌▇▌▊ ▆▅▌▉▄▇▍█▆▅ ▇▊▅▇▆ ▊▅▌ ▅▇▍▄▅▆▄ ▆▅▌▌▉▊▇▆ ▅▋▊▊ ▄▄▍▌▋ ▌▋▍ ▊▊▊▊▄▊▄▆█/▊▅▍▊█▋ ▅▄▊▋ - ▉▄▇ ▍▉▊▍▄▌▅▉▆ ▅█▆█▊▉▅▋ ▍▉▅▌ ▉▉ ▊▄ ▊▆▋▌▅▅ ▆▍▆ - ▊▄▄▅▉▆▄▍▇▍ ▉▇▄▅▊▌ ▌▌▍▌▉ █▍ ▍▍█ ▉▇▊▅▄ ▅▇ ▅▍▉▅▊█ ▇▄▌▅▊▅ ▊▉▅▅▍▆▇▆▄▋▅ ▄▄ ▅▄ ▊ ▋▆▆▍▇ ▄▍▅▄
1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
hackweek codpiece files
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
FP.ArrayPool fixes to not return too small buffers
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed "not enough space" deploy problem
1 Year Ago
Pool table correct deploy mesh
1 Year Ago
roadsign gloves
1 Year Ago
Pool table item fix
1 Year Ago
redemption vest
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting
1 Year Ago
roadsign kilt
1 Year Ago
setting up more textures
1 Year Ago
add weekly skins
1 Year Ago
Unsaved meta change
1 Year Ago
Event updates
1 Year Ago
Pool table item name/description
1 Year Ago
Watching you / eyes on you gesture
1 Year Ago
Better vector system
1 Year Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
1 Year Ago
Merge from main
1 Year Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
1 Year Ago
Pool ball physical interaction work
1 Year Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
1 Year Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
1 Year Ago
Split 3p gestures into individual fbx anims
1 Year Ago
Added player avatar mask for referencing entire bones in anim clips
1 Year Ago
Added TreeLOD tests
1 Year Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
1 Year Ago
Fixed prefab ID shenanigans
1 Year Ago
Compression updates to vm anims
1 Year Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
1 Year Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
1 Year Ago
Tests for a standalone LOD baker using the UnwrapBaker system
1 Year Ago
merge hackweek_combat_playground -> aux2
1 Year Ago
Better colliders so the holes aren't blocked
1 Year Ago
Visual studio automatically adding incorrect using statements
1 Year Ago
Manifest rebuild for pool table entity