195,856 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
1 Year Ago
Tests for a standalone LOD baker using the UnwrapBaker system
1 Year Ago
merge hackweek_combat_playground -> aux2
1 Year Ago
Better colliders so the holes aren't blocked
1 Year Ago
Visual studio automatically adding incorrect using statements
1 Year Ago
Manifest rebuild for pool table entity
1 Year Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Loadouts now save ammo count of weapons
1 Year Ago
Manifest build, add the pool ball entities
1 Year Ago
Merge main -> hackweek_pooltable
1 Year Ago
Restore fast manifest-only updates
1 Year Ago
jackhammer new material and textures
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix bunch of CLIENT & SERVER compilation errors
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Fix Save() and Load()
1 Year Ago
Fiannly got turrets working on vendor
1 Year Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
1 Year Ago
Merge main
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Shove test
1 Year Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
1 Year Ago
more tests
1 Year Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
1 Year Ago
Fixed EntityRef warning during server startup
1 Year Ago
Compile fix
1 Year Ago
push wip test
1 Year Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
1 Year Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
1 Year Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
1 Year Ago
improved collider of pooltable added dartboard
1 Year Ago
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1 Year Ago
Handcuffs can also block interaction/use
1 Year Ago
More wip handcuff functionality
1 Year Ago
Added tree and ore gathering tests
1 Year Ago
level update, s2p
1 Year Ago
workers_house building - final models, colliders, prefabs
1 Year Ago
merge from main
1 Year Ago
Fixed a few flow issues when running multiple test fixtures one after the other
1 Year Ago
ball prefab adjustments
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
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1 Year Ago
Unity 2022
1 Year Ago
Anim root file tweaks
1 Year Ago
Support MaterialSetup component
1 Year Ago
New FX for lantern because cozy.