137,707 Commits over 4,324 Days - 1.33cph!

12 Months Ago
compile fixes
12 Months Ago
Standardise order of pie ingredients in recipes
12 Months Ago
dart type b materials and textures
12 Months Ago
Increase blend durations
12 Months Ago
merge from vehicle_optim
12 Months Ago
merge from server_occlusion_file_improvements
12 Months Ago
Always snap after turn
12 Months Ago
merge from cauldron_warning_fix
12 Months Ago
merge from hopper_attachments_fix
12 Months Ago
merge from spoil_stack_size
12 Months Ago
Fixed environment volume compile errors on the server
12 Months Ago
merge from triangle_planter_icon_alignment
12 Months Ago
merge from plantpot_extra_inside_checks
12 Months Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
12 Months Ago
Merge from /main:
12 Months Ago
Make croc snap more often at a distance
12 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
12 Months Ago
Merge from spatially_aware_env_volumes
12 Months Ago
Wall setup
12 Months Ago
Re-adding spatially aware env volume changes
12 Months Ago
Merge from main
12 Months Ago
Reduce croc speed when bringing food back to water
12 Months Ago
Merge from f1_item_list_scrolling
12 Months Ago
Parachutes can now be placed on weapon racks
12 Months Ago
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
12 Months Ago
Merge from wr_parachute_fix
12 Months Ago
Adobe gate setup
12 Months Ago
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
12 Months Ago
Merge from spatially_aware_env_volumes
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Adding Panther prefab variant
12 Months Ago
jungle ruins scene HLOD setup and bakes
12 Months Ago
enabled read write on ruins kit for batching
12 Months Ago
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12 Months Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
12 Months Ago
exported updated tiger drag animation
12 Months Ago
Improve cell placement count gathering performance by using bitmasks instead of collections
12 Months Ago
Adjust the ladder trigger setup on the tree
12 Months Ago
Align to terrain when possible
12 Months Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
12 Months Ago
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12 Months Ago
Reapply LookAtHealth changes
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
12 Months Ago
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12 Months Ago
Removed old chicken assets (20 files, about 30mb)