202,113 Commits over 4,171 Days - 2.02cph!

1 Year Ago
restored viewmodel wallpaper renderer
1 Year Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
1 Year Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
1 Year Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
1 Year Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
1 Year Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
1 Year Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
1 Year Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
1 Year Ago
blowpipe viewmodel mesh for alex temp textures
1 Year Ago
Restored wallpaper.entity WallpaperModelRenderer components
1 Year Ago
Code cleanup, comments
1 Year Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Fixed digital clock UI server fields mismatch
1 Year Ago
wip deployable scene item setup
1 Year Ago
Fixed WallpaperModelRenderer server fields mismatch
1 Year Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
1 Year Ago
updated wallpaper entity with latest world model meshes
1 Year Ago
Finished weapon items scene setup
1 Year Ago
Fixed offset not being 1:1
1 Year Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
1 Year Ago
merge from reload_animation_timings
1 Year Ago
Merge from main
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
Fixed actual gameplay prefab for testing
1 Year Ago
Add [System.NonSerialized] to savedTrackSpeed
1 Year Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
1 Year Ago
1 Year Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
1 Year Ago
Merge from missing_component_warning_cleanup
1 Year Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
1 Year Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Fixed gibs getting spawned when picking up an elevator
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Fixed player placed elevators not working
1 Year Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
1 Year Ago
Fixed elevators not being able to move if they are in a different network group to their parents
1 Year Ago
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1 Year Ago
Merge DuplicateGUIDFix -> main
1 Year Ago
Merge UnassignLaunchSite -> main
1 Year Ago
Merge TrainDecouplingImprovements -> main
1 Year Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
1 Year Ago
merge from main -> full_server_demo_client_reader
1 Year Ago
Merge from optimize_f1_console_autocomplete -> main
1 Year Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
1 Year Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
1 Year Ago
merge from wallpaper
1 Year Ago
Compile fix
1 Year Ago
Set ore bonus wood to use bonus_hit_wood