202,167 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
1 Year Ago
merge from wallpaper
1 Year Ago
Compile fix
1 Year Ago
Set ore bonus wood to use bonus_hit_wood
1 Year Ago
Removed particles from sound effect
1 Year Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
1 Year Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
1 Year Ago
wallpaper_viewmodel by default on view model and world model prefabs
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Restored wallpaper viewmodel refs
1 Year Ago
World Update 2 -> Legacy Woodpile Improvements
1 Year Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
1 Year Ago
Swapped to correct impact effect
1 Year Ago
Rebalanced HP to make it as close to nodes as possible
1 Year Ago
latest wallpaper viewmodel mesh added to prefab and rig
1 Year Ago
made burstcloth large collision response pruning optional
1 Year Ago
Added first person deploy sound to wallpaper
1 Year Ago
Added proxy test with more strategic bone placements
1 Year Ago
Merge from nexus (fix server NRE when transferring while in a team)
1 Year Ago
Fix formatting after merge
1 Year Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
1 Year Ago
Fixed canyon water carving volumes being culled too early
1 Year Ago
Merge from main
1 Year Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
1 Year Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
1 Year Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
1 Year Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
1 Year Ago
Buildfix: updating stale DLL Tests: built all modes
1 Year Ago
Updated Wallpaper Viewmodel and World Model FBX
1 Year Ago
Merge from world_update_2
1 Year Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
1 Year Ago
Radioactive Water -> World Update 2
1 Year Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
1 Year Ago
Fixed wallpaper world model skin material not being swapped for all LODs
1 Year Ago
Reverted the -1 Y tiling in code, pushed by accident
1 Year Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
1 Year Ago
World Update 2 -> Aux2
1 Year Ago
Radioative Water -> World Update 2
1 Year Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
1 Year Ago
Merge World Update 2 -> Radioactive Water
1 Year Ago
Updated Wallpaper Viewmodel Texture and Material settings
1 Year Ago
More scene objects setup
1 Year Ago
Improve wolf senses
1 Year Ago
skinned latest wall paper viewmodel in rig and updated anims for it
1 Year Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
1 Year Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
1 Year Ago
added field to burstcloth to control how the collision rays are projected towards the origin
1 Year Ago
merge from unify_pool_free
1 Year Ago
merge from wallpaper