202,167 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Fixed WallpaperPlanner.OnFrame NRE
1 Year Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
1 Year Ago
WIP updating scene items
1 Year Ago
Improved ground contact on divesite rocks/props being off the ground
1 Year Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
1 Year Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
1 Year Ago
Merge from world_update_2
1 Year Ago
Better rivers
1 Year Ago
Test scene update
1 Year Ago
Clamp total combined modifier values to configured limit range.
1 Year Ago
Update Wallpaper View Model and World Model Removed Wallpaper View Model Opacity Map Rest Wallpaper View Model Material to use correct channels
1 Year Ago
Adjusted caboose colliders to fix unwanted collision
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from main
1 Year Ago
Applied soime WIP shelved changes
1 Year Ago
Update: Fixing obsolete FreeList usage Tests: none, trivial change
1 Year Ago
Update: Consolidating Facepunch.System.Tests - Cleaned up a bunch of bogus using statements Tests: Ran combined unit tests - they pass.
1 Year Ago
Merge: from main Tests: ran around, gathered, shot, built
1 Year Ago
Merge: from /main/experiment_reduce_gc_server_refresh Tests: ran new unit tests, checked Server Browser work
1 Year Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
1 Year Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
1 Year Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
1 Year Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
1 Year Ago
Scene, anim and timeline backups
1 Year Ago
1 Year Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
1 Year Ago
1 Year Ago
Experiments with new offset script feature.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
1 Year Ago
Merge from main
1 Year Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
1 Year Ago
merge from fix_analytics_dipose_streams -> main
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Fixed slider highlighting when the player hovers over the timer progress bar
1 Year Ago
Merge from main
1 Year Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
1 Year Ago
Merge from world_update_2
1 Year Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
1 Year Ago
Merge from world_update_2
1 Year Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
1 Year Ago
merge from fix_service_point_throttling
1 Year Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Add tunnel layer to players visibility when in caves layer
1 Year Ago
Merge from parent
1 Year Ago
merge from analytics_disable_performance_server -> main