195,947 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Add debug print outs for steering
1 Year Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist
1 Year Ago
▆█▊ ▅▄█▆▆▉▍▊██ █▆▉▇▊▉▅▄ █▌▊▆▌ ▊▆▋█ ▌▋▆ ▋▆ ▉ ▆▆█▉▄▅ █▇█▆ ▇▊▉ ▅▆▄▊▊▆▋▉▍▌▅ ▌▍▉▅▄▌▆▊▅▊▇ ▄▆▄▄▌ ▄█▅ - ▄▉▍▋▊▆ ▋▅▊▉▉▍▆█▆▊▅▊▇.▆▊▄▊█▍▌(-▅) ▌▉▉▇ ▋▅▌ ▋▊▌▆▍▍ ▇▋▊▄▊ ▊▄▊▍ ▇▍▆ ▊▆█▄▌█▋ ▋▄▌▉▄▆▋
1 Year Ago
▅▌▆▊▅▋ ▇▆▆▅▅▌▄ ▇▌▇▉█▉▇ ▋▍█▍▄▉ ▌▄▆▌▄▆ █▋-▉█▉▍▅ ▇▉▉▇▅, ██▊▊▇▍▍ ▅▆ ▅▌▆ ▇▆▉▉▌▇▄█▄▌█▇▌▇ ▋▊▇ ▅▌▅▊▇ █▊▍▆
1 Year Ago
improved sks shader settings and textures to improve shading of the sks
1 Year Ago
exported blunderbus viewmodel wip animations
1 Year Ago
added 4k textures and materials for blunderbuss
1 Year Ago
some adjustments
1 Year Ago
blunderbuss world model and lods initial prefab setup
1 Year Ago
Fixed submarine windows ignoring new fog parameter
1 Year Ago
Fixed issues with rigidbodies. Increased target throttle
1 Year Ago
Merge from main
1 Year Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
1 Year Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself
1 Year Ago
merge from main
1 Year Ago
lr300 in hierarchy
1 Year Ago
Small Wood Box textures
1 Year Ago
Weekly skins
1 Year Ago
Merged main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
1 Year Ago
added pickaxe to ref models and to scene
1 Year Ago
weekly skins
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
1 Year Ago
split up smg to material id parts
1 Year Ago
1 Year Ago
Further code tidying Improved wind directional response
1 Year Ago
merge from fix_eventrecord_pooling_error
1 Year Ago
merge from harbor_crane_flyhack_fix
1 Year Ago
merge from labs_crash_fix
1 Year Ago
▄▉▌▉▊ ▆▄▅▌ ▄▌▆▆▇_█▌▊▆▅_▅▌▆▋▋▍▄_▅▌▌▍▌_▉██
1 Year Ago
set up materials on junkernaught ar
1 Year Ago
This weeks skins
1 Year Ago
merge from main
1 Year Ago
▇▍▉▊▉▇▍ ▊▋▊▆▆▅▊▅▆▌▊, ▌▋▊▄▅▊▅ ▇█ ▆▇▊ ▉▅▌▆▆▌ - ▄▇▊▋▊▊ █▆▆▋▌ ▊█▌▌▊▌▋▉ ▇▋▍▉▆ ▍▋▇▄▅ ▄▇▍▇▆▅▉_▍▅▄▄▉▍▇▇█▋▌_▉▋▌▇▅▊▍▅ = ▄.▋ █▌▍▇▇▅▆_▇▍▆▅▊▇▋▋▋▉▋_▋▊▅▌▅▍▋▆_▆▋▆▆█▅▄ = ▋▉.▇ ▄▊▆ ▌▄▍█▉▋▌ █▅▉▇▄▆▇_█▊▉▊▍▉▄▌▉▅▊_▌▍▉▊▆█▊▌ = █.▍ ▉▆▇▊▆▌▌_▄▅▍▆▅▌▊▅▍▊▄_▅▅▍▉▌▌▊▋_▇▌▍▅▊▅▋ = ▇.▍ ▇▆▄ ▋▊▆▋█▅█_▊▄▍█▆▋▉▋▇▍▄_▇▉▍█▉▄▅▍ = ▆ ▄▇█▊▋▊▊_▇█▌▆▄▊█▍▊▇▇_▊▇▅███▍▄_▋▄▆▅▆▊█ = ▍.▇
1 Year Ago
merge from HeadwrapStoreFix
1 Year Ago
merge from junkpile_collision_fix
1 Year Ago
merge from HelicopterPhysicsFix
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Iteration
1 Year Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Increased default client tick rate from 20 to 32
1 Year Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
1 Year Ago
Thicket car flatbed base colliders
1 Year Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...