202,190 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Experiments with new offset script feature.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
1 Year Ago
Merge from main
1 Year Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
1 Year Ago
merge from fix_analytics_dipose_streams -> main
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Fixed slider highlighting when the player hovers over the timer progress bar
1 Year Ago
Merge from main
1 Year Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
1 Year Ago
Merge from world_update_2
1 Year Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
1 Year Ago
Merge from world_update_2
1 Year Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
1 Year Ago
merge from fix_service_point_throttling
1 Year Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
1 Year Ago
Merge from elevator_parenting/net_vis
1 Year Ago
Add tunnel layer to players visibility when in caves layer
1 Year Ago
Merge from parent
1 Year Ago
merge from analytics_disable_performance_server -> main
1 Year Ago
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
1 Year Ago
Missing #endif
1 Year Ago
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server - it was disabling flushing, fix it not disabling collection too
1 Year Ago
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
1 Year Ago
▇▊▅▌▅▍█ ▆▆▍▌▉▍▄▍▊▄▄ █▍ ▄█.▉▅▅▄▍▉█▍█▋ ▇▋▅ ▉▊.▌▍▅▆▊ ▅▅▍▋▍█▉ ▇▉▄▌ ▇▍▍'▄ ▄▋▅▍ ▌▌▆▉ ▄▅ ▅▍█▄▅▄▇
1 Year Ago
Add helpful warning messages when PolymorphicDrawer fails
1 Year Ago
Simplify polymorphic attribute drawer code
1 Year Ago
merge from main -> full_server_demo_client_reader
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
1 Year Ago
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1 Year Ago
- ▊██ █▅▇█▋▌▍ ▊▍▇▇ ▆▌█▅▅ - ▋▉▋ ▋▆▄▍█▋▇▄▇ ▌▍ █▇▄▉▇ ▄▌▋ ▉▌▍▅▅▆ ▆█▌▆▅▌▄ ▋▌▊▆ █▆▌▋█▋ ▉▌ ▍▌▄ ▆▇▄▅▆▍▍▍▌▅ ▍▋▅▆█▌▆▍ ▌▋██ ▇▍▋▄
1 Year Ago
Named all skins and changed phrase token
1 Year Ago
▊▌▄ ▄▆▉▊▋▊▅▆▇▍▇ ▌▉▉▍▅▍▆▇ █▉▌▊ ▋█▌█ ▊▇▅█▊▍▌▄▊▋ ▆▄▊▊ ▄▇▉▆▆▊ ▄▆ █▊ ▇▇█▉▆▊▌ (▅▍▅ ▉▍▆▉ ▊▍▋ ▉▆ ▇▋▆▊ ▋▉█▅▉▅ ▅██▌█▅, ▇▉▇▌▄ ▍▅▄▉▅▅▅▄▉▇▍?) ▉▍▄ ▍▄▊▋▍▋▉▆▍▋▋ ▄▄▋█▇▇▇▊ ▅▇▊ ▆▄ ▉▇▇ ▅▍▌▆▍█▋▉▄ ▊▌▇▅ ▉▊▅▆▌▄▅▇▉▆▄ ▉▌▋ ▋▇▌▊▅▉▇█▇ ▅█▋▊▆▆█
1 Year Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
1 Year Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
1 Year Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
1 Year Ago
Update: StringView - prefer ctor overloads instead of default args Saves a couple branches in some scenarios. - Also expanded tests to cover all ctors and arg ranges Tests: Ran new unit tests and checked server browser
1 Year Ago
Fixed floating wallpaper world model in first person view Icons test
1 Year Ago
- ██▉ ▇▊▉▄▋▊ ▆▇ ▅█▅▆▉▅▍▌▌▆ ▇▄▌▄█▌▉▊ ▄▊▆ ▍▆▌▊▆▉ ▇▆ ▄▋▅▋▌▇ ▌▅▉▉ ▅▊▊ ▄▋ ▄█▋▆▅▊ █▅ ▉▉▅ ▆▆▇▊▇ ▊▊▊▋ - █▆▆ ▍▋▊ ▋▄ ▄▍▄▉▌▉▋▆▉ ▇▅▉▉▊▉▆▋▅▉▌ ▌▆█▍ ▍▆▇▌▅ ▋▉█▍█▅ ▊█ ▉▇▋ ▉█▌▇▉▅▅▋ ▋▄▆▊▅ ▍▅▌█▅▊▊▅ - ▍▄▋ ▋▊▉▅▉▌ ▌▅ ▌▌▆▇█▅ █▌▅▉▅▅ ▉▍▇ ▄▇▆▆▇ ▍▊▉▊▇▄▉▌▉ ▄▆▌▅▄▌▆▊
1 Year Ago
Clean: Updating the docs of StringView to compare against Memory Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc. Tests: none, trivial change
1 Year Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
1 Year Ago
Fixed problem with blue viper material
1 Year Ago
Merge from main
1 Year Ago
Update: Finalizing StringView - StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests. - Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation. - Annotated every public method with xml docs Test: ran unit tests - all green. Checked ServerBrowser - still good.
1 Year Ago
test commit