136,104 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096)
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
Minor changes
1 Year Ago
snap_deployables -> main
1 Year Ago
Ensure corner pivot point is added, not subtracted
1 Year Ago
sleeping bag changes
1 Year Ago
main -> snap_deployables
1 Year Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
1 Year Ago
remove debug print
1 Year Ago
Fixed issues snapping workbench 3 against the wall
1 Year Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
1 Year Ago
snap_deployables -> main
1 Year Ago
Sofa corner padding to .02
1 Year Ago
disable biome fog on craggy and playground as it doesn't make sense
1 Year Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
1 Year Ago
merge from main
1 Year Ago
" Workbench
1 Year Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
1 Year Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
1 Year Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
1 Year Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
1 Year Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
1 Year Ago
1 Year Ago
Resolved the compiler warnings flagged by the IDE as errors
1 Year Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
1 Year Ago
Iterating Cirrus clouds zero'd out for now.
1 Year Ago
fixed bugs with lods on dlc lights
1 Year Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
1 Year Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
1 Year Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
1 Year Ago
Update: projectile tests against players with shields Test: ran new unit tests
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
1 Year Ago
wall strip light mount . Updated spotlight and added gibs.
1 Year Ago
Setup Rust Plus modal, show when you press learn more
1 Year Ago
Crate crafting modal update
1 Year Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
1 Year Ago
A bit more cleanup
1 Year Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
1 Year Ago
Sails only work if they're outside
1 Year Ago
texture update
1 Year Ago
floating city barge
1 Year Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
1 Year Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
1 Year Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
1 Year Ago
Setup development server logo
1 Year Ago
Improve output formatting, use pooling
1 Year Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
1 Year Ago
Fixed weird extra image padding on the right
1 Year Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal