125,443 Commits over 4,171 Days - 1.25cph!
Fix spinner wheel not resetting the camera to the expected rotation
Bradley scientist AI design update.
Reduce timer duration before returning to cover from chase.
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
Merged main into electricity_power_fixes
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skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
Additional fix for edit-mode reflection probe flicker
Fixed water disappearing, in edit-mode, when focusing away from scene view
Ensured cargo ignores height of waypoints - keeping it at the correct water height
merge from electrical_power_fixes/reactivetarget
merge from ioentities_handles_naming
merge from /main/electricity_power_fixes/flasherlight-sirenlight
merge from io_entity_snapping
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn)
Setup Other Seed World Model Prefabs
Setup Other Seed World Model LODS
merge from wiretool_clearing_fix
Fixed broken lightswitches in harbor 1
Moved bottle prop that was blocking movement
Added new lights pointing at the swing bridge to highlight it at night
Added ladder triggers to some nets on the sides of containers
Added rope ladder to one of the crane arms to allow for traversal in both directions
Scene2prefab
merge from electricty_power_fixes
adding swing bridge baked lod mat/texture/modell
fixed ramp normals....again...(?)
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green)
Setup Berry Seed World Model Prefabs
Setup Berry Seed World Model LODS
Setup Seed Combine Material
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy.
Fixed some bugs I found in the process of adding and testing the commands:
MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too.
Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
added back waterwell deployable 'usable secondary' barrel volume
water well D - some redesign to fix the blocked access
harbor_2 re-applying ambient lights kill
S2P
added a smidge of radiation to container dressing style 1
harbor_2 topology refresh: monument and building topo
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edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
cinematic textures and materials
Merge from media_projects/24_04
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Revert Procedural Map - Sorry Aux2!
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
reduced rad barrel glow factor
fixed gibs displaying correct materila, gib tweaks
updated terrain blend textures for both harbor monuments
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
cherrypicking
94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable | ignoring the rest of this branch
merge from fix_backpack_ui_stuck
merge from static_props_02
cherrypicking
94300 - updated santa beard to use the newer burlap sack world model when dropped
merge from passthroughUI_delay_fix