125,443 Commits over 4,171 Days - 1.25cph!

1 Year Ago
minigun reloading wb2
1 Year Ago
Fix spinner wheel not resetting the camera to the expected rotation
1 Year Ago
Bradley scientist AI design update.
1 Year Ago
Reduce timer duration before returning to cover from chase.
1 Year Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
1 Year Ago
Merged main into electricity_power_fixes
1 Year Ago
Fixed client compilation
1 Year Ago
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1 Year Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
1 Year Ago
Additional fix for edit-mode reflection probe flicker
1 Year Ago
Merge main
1 Year Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
1 Year Ago
network++
1 Year Ago
subtracting 94814
1 Year Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
1 Year Ago
merge from electrical_power_fixes/reactivetarget
1 Year Ago
merge from ioentities_handles_naming
1 Year Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
1 Year Ago
merge from io_entity_snapping
1 Year Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
1 Year Ago
merge from wiretool_clearing_fix
1 Year Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
1 Year Ago
merge from electricty_power_fixes
1 Year Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
1 Year Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
1 Year Ago
water wells S2P
1 Year Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
1 Year Ago
More tweaks
1 Year Ago
added back waterwell deployable 'usable secondary' barrel volume
1 Year Ago
water well D - some redesign to fix the blocked access
1 Year Ago
harbor_2 re-applying ambient lights kill S2P
1 Year Ago
added a smidge of radiation to container dressing style 1
1 Year Ago
harbor_2 topology refresh: monument and building topo
1 Year Ago
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1 Year Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
1 Year Ago
cinematic textures and materials
1 Year Ago
Merge from media_projects/24_04
1 Year Ago
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1 Year Ago
Revert Procedural Map - Sorry Aux2!
1 Year Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
1 Year Ago
Fix area mask caching.
1 Year Ago
reduced rad barrel glow factor
1 Year Ago
fixed gibs displaying correct materila, gib tweaks
1 Year Ago
updated terrain blend textures for both harbor monuments
1 Year Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
1 Year Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
1 Year Ago
merge from fix_backpack_ui_stuck
1 Year Ago
merge from static_props_02
1 Year Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
1 Year Ago
merge from passthroughUI_delay_fix