125,559 Commits over 4,171 Days - 1.25cph!

1 Year Ago
oilrigs S2P
1 Year Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
1 Year Ago
merge from optimize_rpc_src_connection_2
1 Year Ago
merge from server_hidden_stashes
1 Year Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
1 Year Ago
Merge from main
1 Year Ago
network++
1 Year Ago
Use 'obj is IList' instead of the earlier, longer version
1 Year Ago
Compile fixes
1 Year Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
1 Year Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
1 Year Ago
Cherrypick copying harmony to build directory
1 Year Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
1 Year Ago
Clear list when using GetList in the pool
1 Year Ago
█▌▊▍ ▉▍▊▉█▅▆ ▄ ▉▍▅▇▍▍ ▊▇▆▆ ▍▍▄█▊▉ ▌▋▌ █▋▆█▍▌▇▍▉ █▋▌▆▋▊▅ ▄▍▄▇▋▅ ▄▌ ▆▌▋▌▅▆▄, ▋▋▇'▋ ▆▆▉▆█▉ ▄▅▌ ▉▇▋▆█▇▉ ▊▋▇▅▇▋█▆ ▄▅▉▋▆ ▇▄ ▅ ▍▍▇▌▉▋ ▊▋▊▄▅▆ ▌▅ ▉█▌▊█▍█▅▇ ▉▌ ▇▅▇ ▄▆▌█ █▆▌▆▄█ ▄▌▅ ▉█▆▊▅▇▍▊ ▅▍▊▍▄▋▋ ▊▌. ▍ ▆▊▆▋ █▆▊▌▊▆▆▇▇ ▊▉ ▌ ▌▊▄▍▊▍▅▋ ▌▇▆▉▇▉▅▊ ▆█▌ ▆▌▋▄▄ ▄▇▋▋▇▌▉ ▍▇▅▌ ▄ ▉▍▇▆██ ▌▄▄▄█▄▅▊, ▄▌▌▇▄ ▄▊▄ ▌▇▆██▄▋▆ ▅▅▊▄▅ ▇▅▉ ▌█▍▍▄ ▍▌▊▉▋▌ ▊▅ ▄▅▋ ▇▉▄▍▍▍ ▄▋▆▋▌ ▇▇ ▄▉▊▊▆█▉▅▊, ▍▍'▉ ▉▍▋▆ ▅▄▅▍ ▍▊▊▇ ▆▉▌▇▅ ▊▆▄█ ▆▉▅▅ ▍▌▉▉▉▋▉▄██▄▆▉▅ ▋▋▇█ ▇▍▆█▋ ▉▆▄▄▊ ▍▄ ▇▇▉▄▅▅▉▇█▍▄ ▇▌▅▌▅▉ █▉ ▆▅▌▅ ▆▍ ▉▅▍▇█▊▍▅▇
1 Year Ago
Exclude 0Harmony from the build
1 Year Ago
Cherrypick disable assembly validation again
1 Year Ago
Cherrypick harmony 2.3 again
1 Year Ago
Fix copying of dlls to builds
1 Year Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
1 Year Ago
Ensured cargo only docks once
1 Year Ago
Set default dock time to 8 minutes
1 Year Ago
Set better stopping location on harbor 1
1 Year Ago
Smooth cargo ship docking rotation
1 Year Ago
Codegen
1 Year Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
1 Year Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
1 Year Ago
Added temp colliders to all harbor_1 grounds prefabs
1 Year Ago
Add info on a collider name to the IsSeatClipping error
1 Year Ago
Fixed editor-only list check in Pool.Free
1 Year Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
1 Year Ago
sks vm prefab & test base rig file wip
1 Year Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
1 Year Ago
Ensured approach nodes list is initialised Added second harbor to test scene
1 Year Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
1 Year Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
1 Year Ago
▌▄▋▉ ▄▋▅█▋▅▅▊
1 Year Ago
Merge from main -> harmony2
1 Year Ago
More potential crash fixes to do with texture loading
1 Year Ago
sks vm prefab wip
1 Year Ago
Add ping results to server & client analytics
1 Year Ago
Add `ping_region_code_override` convar for servers to manually override their region
1 Year Ago
.meta files Compile error
1 Year Ago
Add "Estimate Ping" button to browser
1 Year Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
1 Year Ago
player update. exported/setting up guitar anim set
1 Year Ago
Parse region tag out in serverinfo
1 Year Ago
return IPingRegion instead of a string fix region code not set inside tags
1 Year Ago
Raycast distance fix from earlier
1 Year Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving