125,647 Commits over 4,171 Days - 1.26cph!
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
Basic blockout in game code editor added. Not useable yet.
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
Fix OOB crashes with Entity.GetAttachment
merge from hackweek_cliff_rework
frontier and gingerbread can now be used in standalone, temp unlock ID1
merge from DroppedItemFix
Deleted telephone.worldmodel. It was unused, and broken.
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
Use primitive colliders for all the rocket world models
Continue to use ContinuousSpeculative collision alongside the new checks
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
Removed my fell through terrain check methods in DroppedItem
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fixed accidently touched floor.triangle in
89341 causing wonky building behavior on triangle floors
basic terrain setup
substation layout
Hook up localizable messages for all event types so they render properly on the clan UI
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel
Implement a bunch of clan score events
- Killing a player from another clan
- Killing unarmed players (lose score)
- Being killed by a player in another clan (lose score)
- Destroying bradley
- Destroying a TC owned by another clan
- Hacking a crate
- Running the excavator
- Boarding the cargo ship
exported new player jump animations and set up in unity
Add optional argument to Loco:Jump - activity
Unhide r_portalscloseall
Added Vector:Distance2D[Sqr](Vec)
Entity:SetIK is now shared (was clientside only)
Added GM:HandlePlayerArmorReduction( ply, dmginfo )
This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
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Fixed NRE when using Eoka in rocking chair.
subtracting -
89486 Temporarily force disable DLSS due to error spam
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
merge from helicopter_parachute_fix
merge from BlackjackDealerFix
merge from Fix analytics NRE that occured on startup
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merge from base_decor_dlc
Fix analytics NRE that occured on startup
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Proto, Protocol, Manifest
Merge main -> RagdollRewrite2
Merge main -> RagdollsOnVehicles
Merge main -> RagdollsOnVehicles2
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
Fixed Blackjack game stalling if a non-primary player left the game early in a round
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
Adjusted weight on the remaining weapons, using the same 2/3 rule