122,150 Commits over 4,048 Days - 1.26cph!
Fixed camera position/rotation changing when cycling through bones
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
Test demos, on right branch this time
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
Disable global broadcast on HAB, mini and scrap transport helicopters (this is now enabled as needed at runtime)
Merge from spraycan_merge2
Added new IAnimationEventReceiver that can intercept events from AnimationEvents component without needing to access the held entity. This works in regular gameplay as well as spectating.
Reworked spray can to use new component for viewmodel spraying animations
Fix demo NRE when scrubbing while freehand sprays are created
Don't play world spray fx in first person
Fixed forest masks on about half the map
Update FP.Nexus
Pull in clan info so the clan UI can render correctly now
Update FP.Nexus
WIP nexus clan backend
Item/Prefab setup and Id's
impact punch (color effect) adjustments and directional damage indicator fixes
hit marker effects
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Adjusting for proper spawns WIP
anim updates, rigged world model, override controller, world animator
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Reworked the machine greybox
updated decal mesh
and decal texture
Try and bake AddToHeightMap into TerrainHeightMap.Bake
Coaling tower greybox iteration 3
Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use
More fleshing out of the interior interactive elements/space
added new control panel with controls
textures
train prefab update
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the suns true direction. Light angle on solar panels now always matches visible sun position.
Fixed broken WorldSetup assignments.
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Merge from spraycan_merge2
Merge from spraycan_merge2/decal_refactor
More ownership check changes
Reworked spray particles fx to work with new system
Don't open decal options if no decals are owned
Greybox scene + package update
Fix incorrect colour being applied to pie menu when first opening
Workcart avatar icon for death screen. Added to existing prefab info
Switch to/from decal/free paint mode
Spray can decal overhaul pt 1:
Remove attachment slot on spray can, select spray via radial menu (R)
Spray can decal item is now uncraftable and hidden (it needs to be kept around so it can be skinned)
Add support for the radial menu to show raw icons without colouring
Add the canAccessLogs permission