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134,553 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed prefab ID shenanigans
2 Years Ago
Compression updates to vm anims
2 Years Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
2 Years Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
2 Years Ago
Tests for a standalone LOD baker using the UnwrapBaker system
2 Years Ago
Better colliders so the holes aren't blocked
2 Years Ago
Visual studio automatically adding incorrect using statements
2 Years Ago
Manifest rebuild for pool table entity
2 Years Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
2 Years Ago
Loadouts now save ammo count of weapons
2 Years Ago
Manifest build, add the pool ball entities
2 Years Ago
Merge main -> hackweek_pooltable
2 Years Ago
Restore fast manifest-only updates
2 Years Ago
jackhammer new material and textures
2 Years Ago
Fix bunch of CLIENT & SERVER compilation errors
2 Years Ago
Fixed collider issues on sentrys again
2 Years Ago
Fix Save() and Load()
2 Years Ago
Fiannly got turrets working on vendor
2 Years Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
2 Years Ago
Merge main
2 Years Ago
Shove test
2 Years Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
2 Years Ago
more tests
2 Years Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Compile fix
2 Years Ago
push wip test
2 Years Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
2 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
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2 Years Ago
Handcuffs can also block interaction/use
2 Years Ago
More wip handcuff functionality
2 Years Ago
Added tree and ore gathering tests
2 Years Ago
level update, s2p
2 Years Ago
workers_house building - final models, colliders, prefabs
2 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Years Ago
ball prefab adjustments
2 Years Ago
Skin bundle update
2 Years Ago
Anim root file tweaks
2 Years Ago
Support MaterialSetup component
2 Years Ago
New FX for lantern because cozy.
2 Years Ago
Unsaved
2 Years Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
2 Years Ago
Gravity is now a replicated var as well
2 Years Ago
Grounded layer hookup
2 Years Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
2 Years Ago
Code review, add defaults to the new vars