reporust_rebootcancel

116,384 Commits over 3,987 Days - 1.22cph!

3 Months Ago
Merge from scrap_exchange_dynamic_pricing
3 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
3 Months Ago
Merge from main
3 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
3 Months Ago
Merge from main
3 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
3 Months Ago
prefab progress
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Can't upgrade after recent damage
3 Months Ago
Fixed missing animator param warning when reloading the ballista
3 Months Ago
Prevent temp ragdoll player instigated dismounts
3 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
3 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
3 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
3 Months Ago
implemented ballista base rig
3 Months Ago
Merge from main
3 Months Ago
re-exported ballista weapon anims after rig update
3 Months Ago
merge from siege_weapons
3 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
3 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
3 Months Ago
Fixing branch name typo because I can't live with it.
3 Months Ago
Bunch of shadow cascades and distance related stuff.
3 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
3 Months Ago
jungle_ruins_a layout first iteration
3 Months Ago
Manifest Codegen
3 Months Ago
Submitting updated ballista base rig
3 Months Ago
main -> 4ShotMiniCrossbow
3 Months Ago
vendor_stats_fixes -> main
3 Months Ago
Eye spec changes
3 Months Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
3 Months Ago
Updating ballista weapon rig
3 Months Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
3 Months Ago
Fix compile errors
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
3 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
3 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
3 Months Ago
Merge from main
3 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
3 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
3 Months Ago
Fix merge compile errors
3 Months Ago
saving/loading sculpture light settings
3 Months Ago
Added playground.player
3 Months Ago
merge from main
3 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
3 Months Ago
merge from main
3 Months Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
3 Months Ago
▆▌█▄▆ ▍▄▄▌ ▆▆_▅▌▊█_█▇▉▋▇▉▉▅▊
3 Months Ago
Merge from 4 spine bones
3 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time