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116,397 Commits over 3,987 Days - 1.22cph!

3 Months Ago
Added 12 and 24 hours options to timescale
3 Months Ago
Add bark and footstep audio to new jump anim
3 Months Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
3 Months Ago
merge from main
3 Months Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
3 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
3 Months Ago
Merge from main
3 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
3 Months Ago
Stripped out the initial towing test code
3 Months Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
3 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
3 Months Ago
Implement wolf headress effect on wolves
3 Months Ago
Code gen
3 Months Ago
shield 3rd person attack anim split into 3 parts
3 Months Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
3 Months Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
3 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
3 Months Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
3 Months Ago
tweaked emissive slightly to be less blown out
3 Months Ago
set base emission to off on christmas lights
3 Months Ago
Missed Medieval Barricade Texture Files
3 Months Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
3 Months Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
3 Months Ago
Merge from main
3 Months Ago
Merge: from main Tests: none, trivial merge
3 Months Ago
Merge from simple_upgrade
3 Months Ago
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3 Months Ago
merge ice_sculpture->main (server compile fix)
3 Months Ago
server compile fix
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
merge ice_sculptures->main
3 Months Ago
merge from main
3 Months Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
3 Months Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
3 Months Ago
merge from store_renderer_fixes
3 Months Ago
merge from standard_shader_improvements
3 Months Ago
merge from t1ejectionfix
3 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Merge from modding_prefabs
3 Months Ago
Fixed rotation for invis admin wall
3 Months Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
3 Months Ago
Merge from shields
3 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
3 Months Ago
Fixed some logic issues with the shield vm
3 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
3 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield