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121,591 Commits over 4,048 Days - 1.25cph!

22 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
22 Days Ago
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22 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
22 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
22 Days Ago
Updating coconut armour view model arms fbx
22 Days Ago
3p vine swing anim first pass exported
22 Days Ago
3p throwing and waiting to catch boomerang animations
22 Days Ago
Added cool emissive mat variant Tweaked textures
22 Days Ago
More wip, smoother movement
22 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
22 Days Ago
Roof and triangle roof LOS tweaks
22 Days Ago
Triangle floor and triangle foundation tweaks
22 Days Ago
Fixed transparency issues on the vine viewmodel
22 Days Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
22 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
22 Days Ago
S2P jungle ruins - to refresh latest collider changes
22 Days Ago
Updating skinning for coconut armour
22 Days Ago
Some tweak and fixes Added new los pos to all building blocks
22 Days Ago
Rehooked up missing col mesh from ruin piece
22 Days Ago
merge from workshop_qol
22 Days Ago
Try and return to the player rather than the starting spawn location
22 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
22 Days Ago
cherrypicking 119093
22 Days Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
22 Days Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
23 Days Ago
jungle_update -> boomerang
23 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
23 Days Ago
More wip
23 Days Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
23 Days Ago
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23 Days Ago
Merge from jungle_update
23 Days Ago
Merge from main
23 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
23 Days Ago
wip movement before repositioning
23 Days Ago
jungle_ruins b/c S2P
23 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
23 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
23 Days Ago
Merge from env_volume_performance_testing
23 Days Ago
enabled r/w on jungle earth pit collision mesh
23 Days Ago
Corrected a code comment
23 Days Ago
merge from main
23 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
23 Days Ago
Merge from main
23 Days Ago
merge from jungle_update
23 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
23 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
23 Days Ago
slight edit to tiger ledge attack anim
23 Days Ago
Possible fix for AnimationFlagHandler NRE
23 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
23 Days Ago
Merge from jungle_update