115,259 Commits over 3,959 Days - 1.21cph!
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Fixed incorrect label on shield info panel (dmg protection)
Fixed typo on catapult ammo item desc, removed extra spaces
Fixed propane bomb and firebomb both missing their item information panel
Fixed ballista reload animation still playing locally after dismounting
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Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered
Resulted in the server and client block timers not syncing up
Cherry pick
112675 - fix medieval barricade unlocking
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Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
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Updated avatar source for ak anims
Added debug anim controller for testing raw anims
improved primitive gamemode loot spawns for airdrop/hackable crate
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Ak and sar customspineoffset updates
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track the era in analytics
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Jungle ground plant progress / arrowroot
Arrowroot spawn populations
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
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changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
merge from primitive/siegebalance
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- Fixed weird scope scaling on Minicrossbow sights
- Corrected super wide FOV issues with scopes
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Increase health, remove more debug.
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time.
Removed log spam.
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- Nucleus amount type set to genetics
- Natural Beehive changes
- Honeycomb changes
- Adjust deployed hive volumes
3p sar anim updates (top spine control set to 50 in rot Y)
ak47 entity spine offset added