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125,822 Commits over 4,201 Days - 1.25cph!

11 Months Ago
Nicer layout
11 Months Ago
setting up 4shot crossbow viewmodel
11 Months Ago
Setup crossbow world model - Setup colliders and alignment
11 Months Ago
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11 Months Ago
Used prefab instead
11 Months Ago
Changed world model to be blockout
11 Months Ago
Ballista ammo models Reduced ballista recoil
11 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
11 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
11 Months Ago
ammo blockouts for ballista
11 Months Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
11 Months Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
11 Months Ago
Other.
11 Months Ago
Deleted old battering ram prefab
11 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
11 Months Ago
cleanup
11 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
11 Months Ago
Shadow options UI
11 Months Ago
jungle building skin atlas textures, material and initial test meshes
11 Months Ago
Shadows UI wip
11 Months Ago
Minor catapult fixes
11 Months Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
11 Months Ago
Catapult decal component
11 Months Ago
Implemented catapult rig Retargeted placeholder anims
11 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
11 Months Ago
Fix wolves looking behind them for too long when fleeing
11 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
11 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
11 Months Ago
Re grouping hierachy of catapult wheels
11 Months Ago
Not this file.
11 Months Ago
Grenade launcher weapon fx de-crappification.
11 Months Ago
Added missing LOD and mesh convars
11 Months Ago
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11 Months Ago
More rendering settings, condensing others.
11 Months Ago
Separating catapult wheels into separate mesh pieces
11 Months Ago
Textures UI
11 Months Ago
merge from main
11 Months Ago
Rendering UI
11 Months Ago
merge from 107427 fix_community_ui_nre
11 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
11 Months Ago
11 Months Ago
New lingering puffs & secondaries to grenades.
11 Months Ago
Another fix for NRE when inventory is open and server shuts down
11 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
11 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
11 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
11 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
11 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
11 Months Ago
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