reporust_rebootcancel

125,686 Commits over 4,171 Days - 1.26cph!

1 Year Ago
merge from main
1 Year Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
1 Year Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
1 Year Ago
Refix: Had to remove due to merge conflicts
1 Year Ago
Merge: from main Tests: editor build
1 Year Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
1 Year Ago
main -> world_update_2
1 Year Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
1 Year Ago
Fixed drinking from rad water sources just providing regular water
1 Year Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
1 Year Ago
slightly increased hcr damage falloff distance and projectile velocity
1 Year Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
1 Year Ago
1 Year Ago
Added more anchors to all hill cliffs to prevent terrain holes
1 Year Ago
world_update_2 -> main
1 Year Ago
- ▍▅█▋ ▉▅▇▌▍▍▇ ▍▌▅▆▊▆▊▊▋▄▍█ ▋▇▅▇█▅▅ ▉▅▉▊▉▋ ▍▇ ▌█▋ ▌▇▉▋▅█ ▆▊ ▇█▌▇▍▉▍ - ▋▋▇▇▌▌▊▋█ ▆▇▆▉▉▋ ▌▌ ▅▍▅▉▌▍▆▊▅▌▌▊▊▌▊▄ ▊▄▅ ▄█ ▉▌▆▊▅▉▋ ▆▋▄ ▊▉▍▅ ▍█▇▌▋▅ ▋▊▄▌▄▋
1 Year Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
1 Year Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
1 Year Ago
exported edited dpv player animations
1 Year Ago
merge from world_update_2
1 Year Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
1 Year Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
1 Year Ago
Set compression to Normal for all cliff textures
1 Year Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
1 Year Ago
Moved TerrainHeightSet on the god rock to fix holes
1 Year Ago
merge from main
1 Year Ago
merge from world_update_2
1 Year Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
merge from main
1 Year Ago
Removed map names of all unique enviroments
1 Year Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Updated Standing Coat Hanger Collider to be Lower Res
1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
1 Year Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
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1 Year Ago
WIP pistol aimpose setup (using python as test)
1 Year Ago
Fixed not being able to switch to weapons that aren't using v2
1 Year Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Update player animator
1 Year Ago
More merge fixes