reporust_rebootcancel

115,433 Commits over 3,959 Days - 1.21cph!

26 Days Ago
Removed unused ballista stuff
26 Days Ago
merge from primitive -> primitive_gm
26 Days Ago
More projectile tweaks
26 Days Ago
Projectile trail tweak.
26 Days Ago
Stop effect offsets going crazy when hitting an entity
26 Days Ago
Tweaks & heavy offset test.
26 Days Ago
▅▆▉▆▇▄▅▌ ▅▇▊▅▆▆▊▄ ▋▉▊▉▍▅ (▍▋▋ ▌▊▍█▌ ▉▊ █▌█▍▌▍█▆ ▆▋█▆▉ █▅▇▋ ▌▉▅▌ ▅▌▍▆ ▋█▉)
26 Days Ago
Incendiary ballista impact fixes.
26 Days Ago
med ak mag drop model meta update
26 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
26 Days Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
26 Days Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
26 Days Ago
Wheat all growth stages and prefabs
26 Days Ago
▍▆▊▄▌▇ ▋▌▌▊▆▆█▄ ▊▌▉▇▇ ▊▊▋ ▆▇▋█▄▌ ▋▌▌ ▄█▊ ▍▉▊▅▋▉▊▄▋▄/▆▊▋▅▋▉█▊ ▉▄▌▅ ▍▆▇█▆ ▍▅▄▋ ▆▌▋▅▄▆▇▉ (▌▄▊▍▅ ▄▅ ▊▌▄ ▅▇▆█▇▋▋▉▇) - ▌▆▇▋▌ ▊▇▍▋▍▄▋▇▄▅▋▄▆▆▋▆ ▅▋▇▍ (▄▊▉▋▉▄█▉ ▍▉▆▉▇ ▋▇▌ ▄▇▋▌▆▌▇ ▅▋ ▆▉▉▋▄ ▊▉▄▋▌▄) ▌▆▅ ▍▊▅█▉ ▌▆▋█ ▌▍ ▅▌▄█▊ ▆▇█▄▆▉▌ ▋▌▍▋█▉▍▇ ▄▌▅ ▋▅▅█▌▆█ ▉▄▊ ▋▍▌█▉▅▊▋ ▇▅▍█ ▋▇▉▊▄▋▆ █▉▍▆ ▊▆ ▆▉▋█▅▉▊█▆ ▄▌▄▇▍▇▇ ▉▊▊ ▆▇█▋▌▆▅ ▋▇▉ ▄▌▊▆▅▆▊▌▆, ▅▊▆▍▉ ▇▊▉▋▋▌▅▍ ▆▊▇ ▍▌▋▍▆ ▄▌▇▌▅▅ ▆▌▅▋▊▉▇█▄ ▍█▌▇ ▅▊ █▍▉█▄▊▄▌ ▆▇▌▌▄▅▌▍ ▄█▆█▋ ▉▄▅▉▊ ▋ ▉▇█▄ █▋▉▊▌▌ █▄█▆▍▍
26 Days Ago
primitive -> Aux2
26 Days Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
26 Days Ago
Fix mini crossbow pushing some NREs
26 Days Ago
Merge from consume_food
26 Days Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
26 Days Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
26 Days Ago
Merge from cookingv2
26 Days Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
26 Days Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
26 Days Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
26 Days Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
26 Days Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
26 Days Ago
Some very initial food VM code /setup
26 Days Ago
Incorrect effects path fix
26 Days Ago
Use 'UseCustomEffect' instead of is valid check
26 Days Ago
Merge from /main
26 Days Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
26 Days Ago
Cerry-pick BufferMemoryBase, CommandMemoryBase and InstanceMemoryBase
26 Days Ago
Loop fix
26 Days Ago
Merge from /main
26 Days Ago
Guide mesh change
26 Days Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
26 Days Ago
26 Days Ago
Hammerhead impact
26 Days Ago
Test switching food items. Added second test food item.
26 Days Ago
medAssaultRifle 4k cinematic textures and materials
26 Days Ago
Final refactorings: FastDebugDraw is now InstancedDebugDraw Added ConVar to switch between old and new system. Added UnityGLInterceptor as a base to UnityGLEmulator to intercept Unity.GL calls but avoid breaking classic DDraw. Opted for nested types instead of overly long namespace names. Exhibit proper resource management in InstancedDebugDraw as well as InstancedDebugMeshGenerator.
26 Days Ago
Very initial test food vm/held ent setup
26 Days Ago
- added new flying bee model, texture and material. - updated walking bee material and textures - added walking bee VM
26 Days Ago
View model block out animations for the pie
26 Days Ago
Fixed junkyard car shredder not displaying any LODS
26 Days Ago
merge from primitive
26 Days Ago
horse ragdoll passes collision events back to be handled properly as fall damage
26 Days Ago
sar 3p straight ahead (zero spine rotation) anims
26 Days Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
26 Days Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte