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136,938 Commits over 4,352 Days - 1.31cph!

32 Days Ago
beanbags as generated convex hull set
32 Days Ago
wooden window shutters as primitives
32 Days Ago
Merge from naval_update
32 Days Ago
Array size check for ReceiveFogOfWarImages
32 Days Ago
creation gibs gib replacement update
32 Days Ago
floor and wall frame models and prefabs
32 Days Ago
easel colliders
32 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
32 Days Ago
crypt building skin prefabs, building grade
32 Days Ago
merge from save281 - staging wipe
32 Days Ago
network++ save++ persistance++
32 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
32 Days Ago
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32 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
32 Days Ago
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32 Days Ago
Merge from naval_update
32 Days Ago
Merge from main
32 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
32 Days Ago
merge from main/naval_update/boat_steering_creaks
32 Days Ago
merge from main/naval_update/sound_polish
32 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
32 Days Ago
merge from main/naval_update/sound_polish
32 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
32 Days Ago
mrege from main/naval_update/sound_polish
32 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
32 Days Ago
Compile fixes
32 Days Ago
scientist_boats_gameplay_pass_4 -> main
32 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
32 Days Ago
Don't allow door controllers on player boats in edit mode
32 Days Ago
Don't allow IO connections at all in boat building stations
32 Days Ago
Merge from gesture_sfx_fix
32 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
32 Days Ago
albedo colors
32 Days Ago
fix left 'ammoLeft' parameter not having the right string name
32 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
32 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
32 Days Ago
merge from artist_pack_dlc
32 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
32 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
32 Days Ago
merge from LNY26
32 Days Ago
updated LNY26 sitem ids
32 Days Ago
FIx some oil barrels dropping below the island docks
32 Days Ago
merge from main
32 Days Ago
fix large ornate frame easel socket again
32 Days Ago
Improve scientists undergeared player evaluation
32 Days Ago
Removed IO hover text for signage, which has no IO connections
32 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
32 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
32 Days Ago
naval_update -> naval_update/boat_steering_creaks
32 Days Ago
naval_update -> naval_update/boat_steering_creaks