reporust_rebootcancel

115,363 Commits over 3,959 Days - 1.21cph!

26 Days Ago
Cleanup. Hammerhead impact assignment.
26 Days Ago
LOD fixes.
26 Days Ago
Iterated on flame arrow
26 Days Ago
Merge from primitive
26 Days Ago
Revert fireball_small. Stationary check is needed.
26 Days Ago
cookingv2 -> bees
26 Days Ago
Setup mini crossbow root object
26 Days Ago
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26 Days Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
26 Days Ago
Bypass stationary system (particles only) on small fireballs
26 Days Ago
Effects: Correctly inverse transform point should we hit an entity
26 Days Ago
Fixed ballista bolt world model colliders
26 Days Ago
Merge from primitive
26 Days Ago
Merge from bowturret
26 Days Ago
Merge from primitive (few merge conflicts in this one)
26 Days Ago
Rearranging to hopefully get a better merge diff
26 Days Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
26 Days Ago
Zeroed the offset & hid the debug gizmos.
26 Days Ago
Various polish
26 Days Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
26 Days Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
26 Days Ago
Fixed the fix.
26 Days Ago
Fix
26 Days Ago
Bal fire iteration
26 Days Ago
merge from primitive -> aux2
26 Days Ago
Ballista fire
26 Days Ago
merge from primitive_gm -> primitive
26 Days Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
26 Days Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
26 Days Ago
Add support for advent calendar to give out alternative items in different eras
26 Days Ago
Removed unused ballista stuff
26 Days Ago
merge from primitive -> primitive_gm
26 Days Ago
More projectile tweaks
26 Days Ago
Projectile trail tweak.
26 Days Ago
Stop effect offsets going crazy when hitting an entity
26 Days Ago
Tweaks & heavy offset test.
26 Days Ago
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26 Days Ago
Incendiary ballista impact fixes.
26 Days Ago
med ak mag drop model meta update
26 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
26 Days Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
26 Days Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
26 Days Ago
Wheat all growth stages and prefabs
26 Days Ago
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26 Days Ago
primitive -> Aux2
26 Days Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
26 Days Ago
Fix mini crossbow pushing some NREs
26 Days Ago
Merge from consume_food
26 Days Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
26 Days Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)