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124,050 Commits over 4,171 Days - 1.24cph!

38 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
38 Days Ago
Add some more null checks to BikeVehicleAudio
38 Days Ago
Fix range_terrain_slope collider missing read/write
38 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
38 Days Ago
naval_update -> scientist_rhib
38 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
38 Days Ago
main -> naval_update
38 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
38 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
38 Days Ago
Mark coat_hanger collision meshes as read/write
38 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
38 Days Ago
Prevent fall damage sfx playing when in debug.invis
38 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
38 Days Ago
z data error
38 Days Ago
merge from main
38 Days Ago
properly attach egg to hands during animations
38 Days Ago
main -> new_menu2
38 Days Ago
Fix ban notifications not coming in
38 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
38 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
38 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
38 Days Ago
WIP on farm barge
38 Days Ago
Update protobuf deserialization of navdata
38 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
38 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
38 Days Ago
Fix compile errors
38 Days Ago
Fix query vis job runner not ignoring terrain holes.
38 Days Ago
Chandelier raise/lower interaction priotity logic
38 Days Ago
Rebase on current /main
38 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
38 Days Ago
merge from projectiled_batched_demo_fix
38 Days Ago
merge from background_flickering_fix
38 Days Ago
merge from tutorial_video_fix_2
38 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
38 Days Ago
Revert model importers and materials to the state they have on /main
38 Days Ago
merge from steaminventory_price_fix
38 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
38 Days Ago
(WIP) SIMD frustum culling implementation
38 Days Ago
merge from vanilla_techtree_fix
38 Days Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
38 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
38 Days Ago
reduce the amount of smoke, lower volume of sfx
38 Days Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
38 Days Ago
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Merge from /main
38 Days Ago
Merge from ./vram_budget
38 Days Ago
Chandelier progress Prefab tweaks