reporust_rebootcancel

122,144 Commits over 4,048 Days - 1.26cph!

41 Days Ago
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41 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
41 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
41 Days Ago
Fixed potential GroundWatch NRE when loading old saves
41 Days Ago
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41 Days Ago
merge from blurrybeefix
41 Days Ago
merge from stretchyfishesfix
41 Days Ago
merge from fix_keylock_link
41 Days Ago
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41 Days Ago
Find furthest away destination point and set the length via that
41 Days Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
41 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
41 Days Ago
Merge from blowpipe
41 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
41 Days Ago
More skin tests
41 Days Ago
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41 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
41 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
41 Days Ago
Add some extra length to loosen the rope
41 Days Ago
Swap vine over to using fake physics rope instead
41 Days Ago
LOS test and small refactor.
41 Days Ago
blockout finalisation
41 Days Ago
add line renderer caps
41 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
41 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
41 Days Ago
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41 Days Ago
Fix nre in debug.log
41 Days Ago
Update tiger speed values for new anims to prevent sliding
41 Days Ago
Editor-only UI convar warnings
42 Days Ago
Merge from parent
42 Days Ago
Zigg Tank UV fix Collision
42 Days Ago
Enable easter event
42 Days Ago
test wall and floor papers
42 Days Ago
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42 Days Ago
Merge from jungle_update
42 Days Ago
Merge from blowpipe
42 Days Ago
Merge from jungle_update
42 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
42 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
42 Days Ago
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42 Days Ago
Anim event timing fix
42 Days Ago
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42 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
42 Days Ago
trawler ship - interiors greybox
42 Days Ago
Texture resolution change
42 Days Ago
More descriptive descriptions
42 Days Ago
jungle zigg, tank large update. -Materials -Textures
42 Days Ago
Visual bug fixes to Big Zigg
42 Days Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
42 Days Ago
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