reporust_rebootcancel

115,503 Commits over 3,959 Days - 1.22cph!

29 Days Ago
Re-hook tiger fire reac
29 Days Ago
primitive -> Aux2
29 Days Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
29 Days Ago
merge from primitive
29 Days Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
29 Days Ago
Static ballista protection and health
29 Days Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
29 Days Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
29 Days Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
29 Days Ago
Added groundwatch to the static ballista
29 Days Ago
Fix shields able to be hit when not in the players hand
29 Days Ago
Tweaked both ballista deploy volumes
29 Days Ago
More blockouts added to ziggurat scene
29 Days Ago
merge from primitive
29 Days Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
29 Days Ago
viewmodel egg
29 Days Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
29 Days Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
29 Days Ago
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29 Days Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
29 Days Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
29 Days Ago
Updated ziggurat level, added entrance blockout
29 Days Ago
Restored min sliding time before ragdolling (5s)
29 Days Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
29 Days Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
29 Days Ago
Improve tiger fleeing
29 Days Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
29 Days Ago
Fixed horse hip position fuckery after recovering from ragdoll
29 Days Ago
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29 Days Ago
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29 Days Ago
moved towing joint break limits to a convar for experimentation
29 Days Ago
Merge from primitive
29 Days Ago
Added new shield.infiniteshieldblock replicated convar for testing
29 Days Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
29 Days Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
29 Days Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
29 Days Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
29 Days Ago
Remove medieval barricade from spawning in loot tables
29 Days Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
29 Days Ago
Testing out a better way to position shield on server
29 Days Ago
Merge from primitive
29 Days Ago
Merge from primitive
29 Days Ago
Merge from primitive
29 Days Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
29 Days Ago
Codegen
29 Days Ago
Merge from primitive
29 Days Ago
Move shield block handling to the server
29 Days Ago
Ember movement fix.
29 Days Ago
Dynamic smoke
29 Days Ago
Ballista arrow flame dynamic movement