115,486 Commits over 3,959 Days - 1.22cph!
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merge from Anisotropic_Horse_Materials
Converted horse materials to standard anisotropic
Tweaked ballista shooting point, easier to aim
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fixing ballista fire anims overshooting issue
Tweaked catapult deployment so deploying it on a cliff is easier
ballista weapon anim updates, added ballista mount anims
Fixing skinning for ballista mount rig
Added defines for each indirect lighting flag
Fixed indirect lighting for materials that used the Only GI rendering path
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
FastDebugDraw: Established compatibility with the current DDraw system
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
Reduce foot sliding, rebuild manifest, fix charge
Updated Textures LODs and guidemesh for static ballista
Setup crocodile fsm and animator
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
viewmodel mini crossbow
- reduced dryfire repeat rate
- cleanup, removed uneeded model prefab, renaming
Warming and cooling Tea variations
added warming and cooling tea
updated decal sheet to include warming and cooling tea icon
Texture updates and LODs for Ballista Mounts
Merge from tiger as there are a lof of shared improvements that need to be ported
Towing ropes now do a quick pass to ensure they are consistent lengths
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
Bring over locomotion improvements from tiger branch
Added Mini Crossbow to T1 Tech Tree (now craftable)
NOTE: Temprorary placement on tree. Final placement not decided
Fixed invisible mini crossbow viewmodel (due to recent model changes)
Static ballista protection and health
Fixed both wooden shields not colliding with vehicles when dropped in the world
Prevent siege tower from closing door as a player walks into it (whilst opening)
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike)
- also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
Added groundwatch to the static ballista
Fix shields able to be hit when not in the players hand
Tweaked both ballista deploy volumes
More blockouts added to ziggurat scene
- Added natural beehive (drops honeycomb)
- Honeycomb description
- Manifest
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain