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115,486 Commits over 3,959 Days - 1.22cph!

28 Days Ago
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28 Days Ago
merge from Anisotropic_Horse_Materials
28 Days Ago
merge from primitive
28 Days Ago
Converted horse materials to standard anisotropic
28 Days Ago
merge from primitive
28 Days Ago
Merge from main
28 Days Ago
Tweaked ballista shooting point, easier to aim
28 Days Ago
▆▍▉▄███▇▉ ▉▇▆▇▅ ▆▆▋▆▅▆▅▌█▌.
28 Days Ago
fixing ballista fire anims overshooting issue
28 Days Ago
Tweaked catapult deployment so deploying it on a cliff is easier
28 Days Ago
ballista weapon anim updates, added ballista mount anims
28 Days Ago
Fixing skinning for ballista mount rig
28 Days Ago
Added defines for each indirect lighting flag
28 Days Ago
Fixed indirect lighting for materials that used the Only GI rendering path
28 Days Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
28 Days Ago
FastDebugDraw: Established compatibility with the current DDraw system
28 Days Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
28 Days Ago
Reduce foot sliding, rebuild manifest, fix charge
28 Days Ago
Updated Textures LODs and guidemesh for static ballista
28 Days Ago
Setup crocodile fsm and animator
28 Days Ago
Merge from primitive
28 Days Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
28 Days Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
28 Days Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
28 Days Ago
Codegen
28 Days Ago
Merge from primitive
28 Days Ago
Texture updates and LODs for Ballista Mounts
28 Days Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
28 Days Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
28 Days Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
28 Days Ago
Bring over locomotion improvements from tiger branch
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Re-hook tiger fire reac
28 Days Ago
primitive -> Aux2
28 Days Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
29 Days Ago
merge from primitive
29 Days Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
29 Days Ago
Static ballista protection and health
29 Days Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
29 Days Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
29 Days Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
29 Days Ago
Added groundwatch to the static ballista
29 Days Ago
Fix shields able to be hit when not in the players hand
29 Days Ago
Tweaked both ballista deploy volumes
29 Days Ago
More blockouts added to ziggurat scene
29 Days Ago
merge from primitive
29 Days Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
29 Days Ago
viewmodel egg
29 Days Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain