126,648 Commits over 4,109 Days - 1.28cph!
A week's worth of fixes for indirect:
- Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing.
- Moved indirect ConVar stuff to a proper indirect_instancing.cs
- Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear.
- Revamped the indirect compatibility decision logic to be more granular and robust.
- Fixed invisible models when a renderer in instanceable but none of its materials are.
- Fixed NRE when encoundering null materials.
- Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility.
- Downgraded assertion exception when a shader wasn't found to just a warning.
- Reworked RejectReason structure to a struct fully interoperable with bool.
- RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled.
- Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes.
- Automatically disable RustRenderer if object is a shadow proxy.
- Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
Fixed shader errors about missing implementations of vertInstancingSetup
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merge from wallpaper_frontier_floor_fix
merge from jungle_update_improvements
merge from bicycle_fuelstorage_fix
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merge from sapling_billboard_fix
merge from wallpaper_fixes
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
Experimenting with disabling syncPosition on vines that aren't in use
Use a proper trace for water level checks rather than arbirarily looking an ocean values
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
Hovering pack tiles starts playing a video
Stop bicycle showing fuel interaction prompt
Always ensure terrain pushback is off when starting a spinout
Fixed wallpaper line of sight issues for doorway, window, half and low walls
Delete incomplete stadia support
Add support for overriding the Steam item name and background colors
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
Enable Discord functionality on Mac
renamed to abyss horizontal storage tank and abyss vertical storage tank
Fix loot not working on new scientists
Use classic scientist mesh
Fix scientists seeing from their belly button instead of their eyes
- If running into the target by accident when heading to a cover, enter dogfight mode
- When hiding look in the direction the player is likely to come from
First pass on cover behaviour
Added new pack categories, whitelist system, more filtering
Also fixed a grid bug
Bugfix: MonumentBenchmark - move WaterSystem init to Start
In standalone client it errorred due to different default awake order (Monument awake before WaterSystem)
Tests: autobench in editor
Setup better item height
Applied to main menu prefab
Fixed non tagged servers from throwing an NRE
Adjusted scrollbar width
Added support for capsule shaped spatial environment volumes for opaque objects
Better connection modal animation
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet