reporust_rebootcancel

122,212 Commits over 4,048 Days - 1.26cph!

46 Days Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
46 Days Ago
merge from dbs_3p_sights
46 Days Ago
merge from main
47 Days Ago
Merge from jungle_update (better croc underwater behaviours)
47 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
47 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
47 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
48 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
48 Days Ago
merge from softcore_update
48 Days Ago
merge from main
48 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
48 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
48 Days Ago
Reduce tiger damage, but have it inflict bleed
48 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
48 Days Ago
Add wake disturbance to croc
48 Days Ago
merge from fix_ownership_tape_recorder -> main
48 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
48 Days Ago
Fix croc spamming turn anim
48 Days Ago
Add some more placeholder audio to croc
48 Days Ago
water mask culling progress
48 Days Ago
Jungle river overrides.
48 Days Ago
merge from fix_deployable_corpse_place_lock -> main
48 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
48 Days Ago
merge from softcore_update
48 Days Ago
merge from softcore_update/deployable_corpse
48 Days Ago
Fixed vending machine gibs not using skins
48 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
48 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
48 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
48 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
48 Days Ago
Added vending machine corpse
48 Days Ago
Enabled GPU instancing.
48 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
48 Days Ago
merge from high_walls_skins
48 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
48 Days Ago
merge from high_walls_skins
48 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
48 Days Ago
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48 Days Ago
merge from high_walls_skins
48 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
48 Days Ago
gantry pipe end flipped variation. updated textures too
48 Days Ago
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48 Days Ago
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48 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
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48 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
48 Days Ago
Merge from parent