reporust_rebootcancel

157,813 Commits over 4,566 Days - 1.44cph!

34 Days Ago
- Set up unique 3p subsystem for hammer
34 Days Ago
Merge from main
34 Days Ago
Merge from depth_based_light_binning
34 Days Ago
mrege from main
34 Days Ago
Merge from main
34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Merge from main
34 Days Ago
Merge from coveragequery_nre_frame_fix
34 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
34 Days Ago
Merge from legacy_anim_deletes_oct_2026
34 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
34 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
34 Days Ago
Merge from new_recipes
34 Days Ago
Added temp icons
34 Days Ago
merge from main -> base_occlusion
34 Days Ago
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34 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
34 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
34 Days Ago
Fix NaN values sometimes being generated for water level
34 Days Ago
Fixed workbench recipes not resetting between domain reloads
34 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
34 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
34 Days Ago
quick_join_fix -> main
34 Days Ago
Merge from decal_renderlod_collapsing
34 Days Ago
Merge from legacy_anim_deletes_oct_2026
34 Days Ago
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34 Days Ago
Remove paintball gun anims
34 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
34 Days Ago
Added subsystems to knives and one handed melee weapons
34 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
34 Days Ago
Codegen
34 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
34 Days Ago
Fix the quick join menu not showing any entries
34 Days Ago
ladder hatch updates
34 Days Ago
merge from reactivetarget_rcturret_fix
34 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
34 Days Ago
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34 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
34 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
34 Days Ago
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34 Days Ago
merge from Frog_Branch
34 Days Ago
merge from Jellyfish_branch
34 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
34 Days Ago
merge from machete refresh
34 Days Ago
merge from Livestock_animals
34 Days Ago
alien costume description
34 Days Ago
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
34 Days Ago
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
34 Days Ago
big gross protection overlay debug renderfeature in RRP, signifantly nicer than running around with ddraw