reporust_rebootcancel

122,216 Commits over 4,048 Days - 1.26cph!

50 Days Ago
▅▊▆▊▅▉ ▆█▆▇▋█▋▌▄ ▍▅ ▍▊▉▍ ▋▄▆▄▉▌▍▄▉ ▇▌ ▌▄██▅▆▊▍▆▌▄▄▉▆▄'█ ▆▊▇▌▋▊ ▅█▊▍ ▊▉▋▇▇▊▍▍▊▋█'▊ ▋▍ ▆▋▆▅▋ ▄▋▋██▊█▆▉ ▄▅▍▄ ▌▆▊▄▆▍█ ▇▄ ▉▉▇▍▊▌ █▉▄▇▍▊ ▉▅▌▄▆
50 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
50 Days Ago
Set all corpses repair costs to match repair bench repairing costs
50 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
50 Days Ago
Smaller TC corpses
50 Days Ago
Smaller workbench 3 corpse
50 Days Ago
Players do not collide with deployable corpses anymore
50 Days Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
50 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
50 Days Ago
Merge: from main Tests: none, no conflicts
50 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
50 Days Ago
Merge from jungle_update
50 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
50 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
50 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
50 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
50 Days Ago
merge from softcore_update
50 Days Ago
Trying out some gameplay changes
50 Days Ago
▍▉▉▍▅█▇▍█▌▍▆█ ▋▇▉▅▋▌▉▌▅▌█▍▊▅
50 Days Ago
Remove some logs
50 Days Ago
Added newly baked AO to tshirt materials
50 Days Ago
merge from save266 - Staging wipe
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from softcore_update
50 Days Ago
Fix NRE when creating TC and large wood box corpses
50 Days Ago
phrases
50 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
50 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from softcore_update
50 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
50 Days Ago
Merge from softcore_updates/bag_changes
50 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
50 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
50 Days Ago
Merge from parent
50 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
50 Days Ago
merge from softcore_update -> aux2
50 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
50 Days Ago
merge from fix_wounded_nre -> softcore_update
50 Days Ago
Merge from softcore_update
50 Days Ago
Merge from softcore_update/bag_changes
50 Days Ago
Cleaned up arrow renderer system
50 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
50 Days Ago
Fix NRE when running injure command in softcore mode
50 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
50 Days Ago
jungle_update -> aux3
50 Days Ago
boomerang -> jungle_update
50 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
50 Days Ago
Expose settings to change return arc and time until start return arc