reporust_rebootcancel

115,667 Commits over 3,959 Days - 1.22cph!

35 Days Ago
Merge from main
35 Days Ago
Merge from main
35 Days Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
35 Days Ago
Fixing scoop not being skinned on battering ram
35 Days Ago
merge from primitive -> primitive_gm
35 Days Ago
updated minicrossbow 3p anims to match viewmodel
35 Days Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
35 Days Ago
Updated catapult world colliders, tweaked wheels stiffness
35 Days Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
35 Days Ago
▄▄▋▍▆▌▆ ▇▆▍▉▊▊▋▊▊ ▍▉▋▇▍▍▄▅▍ ▅▅▌█ ▊▆▉ ▍▆▅▍▇▌▌▌▅ ▇▍▉▇▄▊█▊ ▇▉ ▋▊▆▇▄▍ ▉▄▅▊█▍▊▊ ▍▊█▉▋▆ ▅▊▍'▆ ▉▄█▌ ▌█ ▋▆▄▄ ▉▌▊▌▄▍ ▌▋▋▅▊█▆
35 Days Ago
- Experiments with ballista - Missing prefabs
35 Days Ago
Fixed ballista reload end sound not playing
35 Days Ago
merge from main
35 Days Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
35 Days Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
35 Days Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
35 Days Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
35 Days Ago
primitive -> Aux2
35 Days Ago
Updating battering ram rig with new uvs
35 Days Ago
▊▅▋ ▋▆▇▇▇▌ ▉▋▍▌ ▇▊ ▅▉▅▆▊▆ ▄▊▅▍▆▍█▍ ▉▍▆▍ ▋▅▄▋▅██▋ ▋▉ ▇ ▋█▌ ▅▊▊ ▆▊▅▆▇▉█▉ ▋▍█▌█▇▊▉ ▄▅▅▉▇▇▋▋▌ (█▉▇██ -> █▌▋▆▆▆ -> ▅▋▇▊▊)
35 Days Ago
Fix tiger anim pops when sleeping and roaming
35 Days Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
35 Days Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
35 Days Ago
merge from garage_door_wire_fix
35 Days Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
35 Days Ago
Increased ballista textures aniso level, less blurry in first person view
35 Days Ago
primitive -> 4ShotMiniCrossbow
35 Days Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
35 Days Ago
Imported Pies World Model FBX Setup a Basic Pie World Model Prefab
35 Days Ago
Updated Pie Materials and Increase Pie AO Texture Map
35 Days Ago
merge from primitive -> aux2
35 Days Ago
merge from primitive_gm -> primitive
35 Days Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
35 Days Ago
merge from primitive -> primitive_gm
35 Days Ago
Remove unused max walking speed
35 Days Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
35 Days Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
35 Days Ago
Update: ServerDemoPlayer - now loads a save associated with the chunk Doesn't actually move the player entity, but it's there. Will investigate what I'm missing next. Tests: played back demo, saw logs confirming spawning of 330 entities from save, and saw player entity in the world.
35 Days Ago
Rotated Crossbow worldmodel again
35 Days Ago
Bugfix: FullDemoServer - properly drop packets that were recorded before initial world save Still not sure if it's the best option, as I worry we might miss a couple packets. Alternatively could just clamp timestamp to 0. Tests: Played back the server demo - managed a full playback(previously it was stuck at start)
35 Days Ago
Added right click method to print out npc vending orders into a nice text format
35 Days Ago
Baseline
35 Days Ago
Ensured the rest of the siege towers are in the correct bundle
35 Days Ago
Ensured siege tower is in the correct content bundle
35 Days Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
35 Days Ago
Updating battering ram hardware rig
35 Days Ago
Added separate reflection modulation support to the environment volumes
35 Days Ago
Add placeholder sounds for the tiger
35 Days Ago
Update: SaveRestore - separate save-to-stream processing from main loop - Done every end of frame This made it problematic in editor, as our regular saving loop is disabled by default in editor. Tests: recorded full server demo with 1 min chunks - saw the saves being generated for each chunk