reporust_rebootcancel

130,740 Commits over 4,232 Days - 1.29cph!

41 Days Ago
Merge from slots_optimize
41 Days Ago
Fixed caboose slot machine
41 Days Ago
Add max texture resolution information for skinnables in the workshop scene
41 Days Ago
Merge from main
41 Days Ago
Merge from boat_building
41 Days Ago
Merge from auth2
41 Days Ago
Merge from naval_update
41 Days Ago
Compile fixes
41 Days Ago
Only show steering wheel health bar in edit mode
41 Days Ago
Rework steering wheel priv linking to fix save issue
41 Days Ago
squeeze bent normals into skin shader g-buffer
41 Days Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
41 Days Ago
Topologies
41 Days Ago
Final splatting/sculpts.
41 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
41 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
41 Days Ago
merge from misc_fixes
41 Days Ago
added indicators for ammo types: slug, smoke, buckshot
41 Days Ago
Fix muzzle fire appearing at the wrong place
41 Days Ago
Re-apply CodeGen
41 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
41 Days Ago
Swap to the rigged versions of the 50 cals
41 Days Ago
Reset some CodeGen to their state on /main
41 Days Ago
merge from fix_deep_sea_network_layer -> naval_update
41 Days Ago
CodeGen
41 Days Ago
Fixed front turret only reloading the left 50 cal
41 Days Ago
Rebase on /main
41 Days Ago
Fix SV_ReloadStart error on rear turret
41 Days Ago
Another manifest Finally working with some clean prefabs
41 Days Ago
bug fixes, cleaned up scene folders
41 Days Ago
audio clip properties updates
41 Days Ago
added ADS attack anim for rpg skin viemodel
41 Days Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
41 Days Ago
DLC tab background fading
41 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
41 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
41 Days Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
41 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
41 Days Ago
Splats & sculpts.
41 Days Ago
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41 Days Ago
Rebase on /main
41 Days Ago
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41 Days Ago
Atlases, cleanup
41 Days Ago
Removed ability to repair helicopters that are in flight
41 Days Ago
merge from naval_update
41 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
41 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh