reporust_rebootcancel

137,163 Commits over 4,474 Days - 1.28cph!

38 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
38 Days Ago
More fixes. Some debug commands.
38 Days Ago
Cobalt Statue - Moved prefab to the structures subfolder
38 Days Ago
apartment_complex_core prefab set dressing progress
38 Days Ago
More fixes to use new input system.
38 Days Ago
added satellite crate mesh (with lods and gibs mesh)
38 Days Ago
.meta file
38 Days Ago
Manifest
38 Days Ago
merge from friendlist_contextmenu_fix
38 Days Ago
merge from consoleinput_mask_fix
38 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
38 Days Ago
Fix oxygen ui flickering on/off
38 Days Ago
Merge from main
38 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
38 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
38 Days Ago
merge from main
38 Days Ago
stats_blurry_clock_fix -> main
38 Days Ago
Fix a big blurry clock
38 Days Ago
merge from main
38 Days Ago
main -> game_room_dlc
38 Days Ago
Fixed friend list context menu ordering issue
38 Days Ago
Merge from apartment_complex_monument
38 Days Ago
merge from wallpaper_boats_fix
38 Days Ago
Fixed not being able to place wallpaper on finished boats
38 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
38 Days Ago
merge from computerstation_uiscale
38 Days Ago
Fixed escape not closing the console when mounted to a computer station
38 Days Ago
Computer station UI is now scaled by the UI scale convar
38 Days Ago
merge from vending_purchase_clamping_fix
38 Days Ago
Another vending machine clamping consistency fix
38 Days Ago
merge from paintingui_fixes
38 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
38 Days Ago
Another fix
38 Days Ago
MeshPaintController.cs file formatting
38 Days Ago
Fixed random lines at low fps
38 Days Ago
merge from main
38 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
38 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
38 Days Ago
Merge from mfm_u6
38 Days Ago
merge from skinviewer_turret
38 Days Ago
Fixed auto turret missing cover in the skin viewer
38 Days Ago
Merge from main
38 Days Ago
Merge from main
39 Days Ago
Merge from parent
39 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
39 Days Ago
Lighting WIP
39 Days Ago
Only allow one shop at a time
39 Days Ago
Fixed currency not being deposited in vending machine inventory
39 Days Ago
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39 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab