reporust_rebootcancel

136,828 Commits over 4,474 Days - 1.27cph!

36 Days Ago
merge from main
36 Days Ago
merge from contact_lowresasset_fix
36 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
36 Days Ago
merge from optimize_train_track_meshes -> main
36 Days Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
36 Days Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
36 Days Ago
merge from main -> optimize_train_track_meshes
36 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
36 Days Ago
Merge from ModularCarClipping_Fix
36 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
36 Days Ago
Merge from main
36 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
36 Days Ago
Merge from main
36 Days Ago
Merge from sprint_subsystem
36 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
36 Days Ago
Merge from parent
36 Days Ago
Merge from mount_cycle_fix
36 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
36 Days Ago
Merge from wanted_deep_sea_fix
36 Days Ago
Merge from huntingtrophy_skins
36 Days Ago
Merge from PlayerRigUpdate2
36 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
36 Days Ago
Merge from torch_implementation_finish
36 Days Ago
Merge from parent
36 Days Ago
Merge from main
36 Days Ago
Merge from cinematic_speed_fix
36 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
36 Days Ago
Allow the 'retry' button to be pressed indefinitely
36 Days Ago
steam_retry_button_fix -> main
36 Days Ago
Fix retry steam button not working
36 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
36 Days Ago
Possible threading fix for voice delay issue
36 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
36 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
36 Days Ago
Merge from main
36 Days Ago
merge from kickgms
36 Days Ago
Item name and desc
36 Days Ago
Item id, world model fixes
36 Days Ago
merge from main
36 Days Ago
merge from optimize_train_track_meshes -> main
36 Days Ago
Fix "Double invocation of a deferred action"
36 Days Ago
Fix null check using .Equals() instead of == null
36 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
36 Days Ago
Fix CLIENT compile errors
36 Days Ago
merge from main -> optimize_train_track_meshes
36 Days Ago
Merge from findobjectsoftype_replace
36 Days Ago
Merge from main
36 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
36 Days Ago
Charm picker UI wip
36 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument