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157,354 Commits over 4,566 Days - 1.44cph!

32 Days Ago
exported wip frog anims
32 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
32 Days Ago
compiler fixes
32 Days Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
32 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
32 Days Ago
Merge from salvaged_cleaver_loud
32 Days Ago
Salvaged cleaver distance fix
32 Days Ago
remove debug cubes
32 Days Ago
32 Days Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
32 Days Ago
fix hitbox collisions
32 Days Ago
M79 Grenade Launcher Blockout
32 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
32 Days Ago
merge from Livestock_animals/meat_visuals
32 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
32 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
32 Days Ago
merge from sentry_upload -> main
32 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
32 Days Ago
integrate new squirrel anims
32 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
32 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
32 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
32 Days Ago
merge from Squirrel_test to critter_animals
32 Days Ago
Cleanup
32 Days Ago
merge from Livestock_animals -> critter_animals
32 Days Ago
Fixed raw beef missing its becomeOnCooked ref
32 Days Ago
Tweaked BBQ beef pos
32 Days Ago
Editor tool to preview the meat position
32 Days Ago
Added new meats to all oven prefabs
32 Days Ago
main -> grenade_client_prediction
32 Days Ago
Fix Map bindings not having close map
32 Days Ago
Real glyph texture settings. Fix some display issues.
32 Days Ago
readded scrap king console command, description and grade to the foundation block
32 Days Ago
merge from main
32 Days Ago
Merge from main
32 Days Ago
merge from espcanvas_autosize_clan_fix
32 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
32 Days Ago
show LT before RT when showing glyphs in a row
32 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
32 Days Ago
Inventory sorting perf improvements
32 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
32 Days Ago
Fixes/cleanup
32 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
32 Days Ago
Merge from look_boost/refactor
32 Days Ago
Merge from loook_boost
32 Days Ago
Disable look boost by default
33 Days Ago
Fixed sheep not pooping
33 Days Ago
Disabled shear collider on lamb (not used)
33 Days Ago
Converted all cow meat prefabs and references to beef
33 Days Ago
Fixed some overlapping colliders on the calf male ragdoll