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154,940 Commits over 4,536 Days - 1.42cph!

37 Days Ago
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37 Days Ago
merge from demo_ui_2
37 Days Ago
update from main
37 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
37 Days Ago
Fixed battery ReceiveAdditionalData client rpc
37 Days Ago
Fix map button not enabling on the connect modal for the nexus path
37 Days Ago
Fixed all animals set to female Added breeding fsm states
37 Days Ago
Fix nexus map squishing after those changes
37 Days Ago
Fix underwater labs windows refraction texture with RRP
38 Days Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
38 Days Ago
Converted cctv cameras and windmills
38 Days Ago
Tesla coil and igniter tests
38 Days Ago
Merge from sprinkler_fixes_aug_26
38 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
38 Days Ago
Merge from main
38 Days Ago
Nexus connect modal fixes
38 Days Ago
Fix MaxPlayers being wrong after my changes
38 Days Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
38 Days Ago
Converted water wheel, added some tests
38 Days Ago
fixed gibs for the crate_basic and its gib colliders.
38 Days Ago
merge from f1_menu_category_sort
38 Days Ago
Merge from m15_modslots_fix
38 Days Ago
Export test list
38 Days Ago
RidableHorse.prefab
38 Days Ago
re-exported crate_basic so the scale is zeroed out
38 Days Ago
Merge from main
38 Days Ago
Test feedback
38 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
38 Days Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
38 Days Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
38 Days Ago
Typo fix
38 Days Ago
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
38 Days Ago
editor_multiplayer -> main
38 Days Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
38 Days Ago
Fixed effects not firing
38 Days Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
38 Days Ago
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early
38 Days Ago
add a scroll fade/gradient to tabs
38 Days Ago
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38 Days Ago
removed unnecessary prefab
38 Days Ago
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38 Days Ago
Added test_physmat_cube_COL, a per-face physics material test asset Cube with 6 physics materials, one per face, each side of the cube split differently to test how material boundaries behave. 6 is more than any real asset would need, deliberate headroom for finding the edges of the per-face lookup rather than a realistic case.
38 Days Ago
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38 Days Ago
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38 Days Ago
merge from flex_color_picker_fixes
38 Days Ago
Update: consolidate OS specific calls to RustNative Still gotta build and test linux and mac, gonna do that tomorrow Tests: ran temp scene
38 Days Ago
Reverted previous idea, now using a better way of fixing it
38 Days Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
38 Days Ago
Move code around, don't unload filestorage since domain reload should handle it
38 Days Ago
merge from automated_testing