reporust_rebootcancel

128,100 Commits over 4,201 Days - 1.27cph!

36 Days Ago
merge from naval_update
36 Days Ago
Use timers for anchor/sail
36 Days Ago
Manifest
36 Days Ago
Merge from parent
36 Days Ago
broom flag for sail
36 Days Ago
Merge from main
36 Days Ago
/meta_shift/loot -> main
36 Days Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
36 Days Ago
meta_shift -> main
36 Days Ago
radtown puzzle wire update s2p
36 Days Ago
updated dome puzzle wires
36 Days Ago
ferry terminal s2p
36 Days Ago
merge from store_atlases
36 Days Ago
Fixed arctic and floor wallpaper pack brandings alpha
36 Days Ago
ferry terminal puzzle wire update
36 Days Ago
merge from main
36 Days Ago
fixed arctic research base bp fragment spawner
36 Days Ago
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36 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
36 Days Ago
Actually fill the RHIB with scientists when you attach
36 Days Ago
Use Path.Join and log the path after cfg creation
36 Days Ago
Use StringBuilder to build the cfg
36 Days Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
36 Days Ago
naval_update -> scientist_boat_ai
36 Days Ago
Update HttpImage component to cache downloaded images by url in the temp folder
36 Days Ago
Merge from naval_update
36 Days Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
36 Days Ago
Allow finish building when area is empty
37 Days Ago
merge from optimize_windows_console -> main
37 Days Ago
Update scene control buttons to RustButtons with updated styling
37 Days Ago
merge from modding_custom_icons -> main
37 Days Ago
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37 Days Ago
Casino mesh progress Prefab update
37 Days Ago
Manually add protobuf & codegen
37 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
37 Days Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
37 Days Ago
merge from modding_dropped_item_names -> main
37 Days Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
37 Days Ago
Backup
37 Days Ago
merge from modding_ddraw_perms -> main
37 Days Ago
Also allow server to run `ddraw.clear` command as well
37 Days Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
37 Days Ago
merge from modding_entity_scale -> main
37 Days Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
37 Days Ago
Add button to toggle off player model when viewing skins
37 Days Ago
merge from modding_cui_dragdrop -> main
37 Days Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over