reporust_rebootcancel

137,351 Commits over 4,474 Days - 1.28cph!

37 Days Ago
Typo fix
37 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
37 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
37 Days Ago
Added framework for blocking some items in rentable store inventory
37 Days Ago
Merge from demo_cfg_frame_0
37 Days Ago
Adjust timing so this runs after replicated vars are applied
37 Days Ago
Merge from PlayerRigUpdate2
37 Days Ago
Don't run the sprint sub system on npc's
37 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
37 Days Ago
Merge from melee_subsystem_weapons
37 Days Ago
Some more mild sub system editor speed ups
37 Days Ago
Bring in both arms on the attack state
37 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
37 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
37 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
37 Days Ago
Merge from parent
37 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
37 Days Ago
Merge from main
37 Days Ago
Merge from phone_handle_fix
37 Days Ago
Fixed phonebooth handset position as well
37 Days Ago
Add PNG sequence/MP4/Prores demo exporter
37 Days Ago
Add linear/cubic spline camera math utils/jobs
37 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
37 Days Ago
Add demo controls UI
37 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
37 Days Ago
merge from prototype -> apartment_complex_monument
37 Days Ago
fix AnimalFur shader missing g-buffer stencil write
37 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
37 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
37 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
37 Days Ago
merge from fix_deepsea_teleport_consistent -> main
37 Days Ago
small backpack prefab and material setup
37 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
37 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
37 Days Ago
Update phrases
37 Days Ago
Change phrase name for apartment breaking in
37 Days Ago
FlexElements allow negative gaps
37 Days Ago
Monument info popup baseline
37 Days Ago
Set display floor number for basement elevator
37 Days Ago
Set floor display numbers in the apartment elevator shaft
37 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
37 Days Ago
Ridable horse prefab
37 Days Ago
Add icons for elevator floors
37 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
37 Days Ago
update apartment_complex_monument/prototype
37 Days Ago
Update test lists
37 Days Ago
merge from prototype -> apartment_complex_monument
37 Days Ago
merge from main -> apartment_complex_monument
37 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
37 Days Ago
merge from cannon_mortar_subsystems