reporust_rebootcancel

135,705 Commits over 4,474 Days - 1.26cph!

40 Days Ago
Define floor network groups as bounds in the apartment building prefab
40 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
40 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
40 Days Ago
WIP torch stuff.
40 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
41 Days Ago
updated m16a2 textures
41 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
41 Days Ago
fix for 3p compound bow firing
41 Days Ago
merge from skinviewer_viewmodel
41 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
41 Days Ago
Glass AR - final bake, wip textures, material tweaks
41 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
41 Days Ago
Manifest update for apartment stool
41 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
41 Days Ago
merge from kick_off_2_wallpapers
41 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
41 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
41 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
41 Days Ago
merge from skinviewer_viewmodel
41 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
41 Days Ago
Mortar animation updates
41 Days Ago
main -> 50cal_animation_improvements
41 Days Ago
mountable_rollback -> main
41 Days Ago
Fix compile error
41 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
41 Days Ago
Fixed typo in description
41 Days Ago
Added more sound variations to bowless crossbow
41 Days Ago
Refactor tick parent history into TickHistory
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
merge from body_hair
41 Days Ago
Set dressing in large apartment
41 Days Ago
Merge: from main
41 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
41 Days Ago
Merge: from player_benchmark_improvements
41 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
41 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
41 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
41 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
41 Days Ago
Female body hair
41 Days Ago
Set parenthistory to false as default
41 Days Ago
update apartment_complex_monument/prototype
41 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
41 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
41 Days Ago
merge from skinviewer_viewmodel
41 Days Ago
Fixed MainCamera.get_position skin viewer nre
41 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
41 Days Ago
Merge from rain_grace_fixes2
41 Days Ago
Fix rear turret having incorrect animator time setting
41 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
41 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline