reporust_rebootcancel

122,216 Commits over 4,048 Days - 1.26cph!

49 Days Ago
merge from fix_tc_corpse_building_split -> main
49 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
49 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
49 Days Ago
Merge from main
49 Days Ago
Update prefab with new model
49 Days Ago
Kapok tree progress
49 Days Ago
merge from fix_lock_ownerid_debris -> main
49 Days Ago
Fix lock not saving ownerid for deployable debris
49 Days Ago
merge from softcore_update -> main
49 Days Ago
merge from cinematic_export_pipes -> main
49 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
49 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
49 Days Ago
merge from main -> cinematic_export_pipes
49 Days Ago
merge from copy_paste_clientside_fixes -> main
49 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
49 Days Ago
Print out "Pasted 5 entities" in F1 console
49 Days Ago
merge from main -> copy_paste_clientside_fixes
49 Days Ago
merge from softcore_update -> aux2
49 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
49 Days Ago
Fix another NRE from wounding in softcore
49 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
49 Days Ago
merge from softcore_update
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Fixed corpse data request issues Cleanup
49 Days Ago
Add texture streaming support to indirect instanced rendering
49 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
49 Days Ago
merge from softcore_update
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
49 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
49 Days Ago
merge from softcore_update
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Fixed corpses not being oriented properly when falling
49 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
49 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
49 Days Ago
merge from softcore_update
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
49 Days Ago
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49 Days Ago
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49 Days Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
49 Days Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
49 Days Ago
Clean: simplify call Tests: none, trivial change
50 Days Ago
vertical_storage_test
50 Days Ago
wall shelf deployable for Mauro
50 Days Ago
Merge: from parallel_validatemove Tests: none
50 Days Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
50 Days Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
50 Days Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
50 Days Ago
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