115,639 Commits over 3,959 Days - 1.22cph!
Added more visual flair and punch to tiger attack impact
Battering ram headlight toggle
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
exported edited tiger gait anims
Merge: from main
Tests: none
Update: new ProtobufCodegen bins + ran generation
Moved my utility funcs for reading u64 from buffers from Rust project to the library itself
Tests: played back craggy demo
Buildfix: remove no longer existing method
Tests: editor compiles in Client+Server
Submitting panther rig to tiger branch
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
Tweaked battering ram cockpit colliders
Have tiger often retreat into stealth after landing an attack
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
Merge from surrender_gesture_restart_fix
▅▊█▄▊▄▇▉ ▍▊▋▍▆ ▊█▇█▋ ▇▋█▄▍▄▅▊▍ ▄▇ ▇▄▆▋▉▍▄▆▌▍▆▆ - █▋▆▌▌▊▍ ▌▋▉
Cancel any active gesture on player disconnect
merge from primitive -> aux2
merge from primitive_gm -> primitive
Fix tech tree buttons returning the wrong tier of tech tree
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
merge from lunar_new_year_2025
merge from isolate_Jan_wipe/LNY_merge_release_friendly
cherrypicking lunar_new_year_2025
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
Merge from cmbrainenabled
Merge from cmbrainenabled
Fix cmBrainForceDisable convar running in edit mode
Ensure techtree filters out items that are not allowed in the era
- items don't move into the correct location yet but at least you only see items you can craft in the current era
Optimize opening tech tree to make it 4x faster
- 500ms -> 130ms lag spike
- 55MB allocation -> 13MB allocation
- initially thought it was above changes causing it but was long standing issue
Fixed swapping seats blocking the horse
Passenger can't send local input to the horse
Fixed door skins skin ids
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
merge from primitive -> primitive_gm
Distortion voodoo to fake the rammed wall shaking on impact.
Merge from industriallights_skins
merge from primitive_gm -> primitive
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)