reporust_rebootcancel

115,639 Commits over 3,959 Days - 1.22cph!

34 Days Ago
Added more visual flair and punch to tiger attack impact
34 Days Ago
Battering ram headlight toggle
34 Days Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
34 Days Ago
exported edited tiger gait anims
34 Days Ago
Merge: from main Tests: none
34 Days Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
34 Days Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
34 Days Ago
Submitting panther rig to tiger branch
34 Days Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
34 Days Ago
Tweaked battering ram cockpit colliders
34 Days Ago
Ballista material fix
34 Days Ago
Have tiger often retreat into stealth after landing an attack
34 Days Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
34 Days Ago
merge from main
34 Days Ago
Hook tiger prowl idle
34 Days Ago
Water and food handling
34 Days Ago
Merge from surrender_gesture_restart_fix
34 Days Ago
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34 Days Ago
Switch call to avoid rpc
34 Days Ago
Cancel any active gesture on player disconnect
34 Days Ago
merge from primitive -> aux2
34 Days Ago
merge from primitive_gm -> primitive
34 Days Ago
Fix tech tree buttons returning the wrong tier of tech tree
34 Days Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
34 Days Ago
merge from lunar_new_year_2025
34 Days Ago
merge from isolate_Jan_wipe/LNY_merge_release_friendly
34 Days Ago
cherrypicking lunar_new_year_2025
35 Days Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
35 Days Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
35 Days Ago
Scene backups
35 Days Ago
Merge from cmbrainenabled
35 Days Ago
Merge from cmbrainenabled
35 Days Ago
Fix cmBrainForceDisable convar running in edit mode
35 Days Ago
Merge from main
35 Days Ago
Spawning, initial stats
35 Days Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue
35 Days Ago
Scene backups
35 Days Ago
Ram impact interior FX.
35 Days Ago
Merge from primitive
35 Days Ago
Merge from primitive
35 Days Ago
Codegen
35 Days Ago
Merge from primitive
35 Days Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
35 Days Ago
Fixed door skins skin ids
35 Days Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
35 Days Ago
merge from primitive -> primitive_gm
35 Days Ago
Distortion voodoo to fake the rammed wall shaking on impact.
35 Days Ago
Merge from industriallights_skins
35 Days Ago
merge from primitive_gm -> primitive
35 Days Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)