142,385 Commits over 4,383 Days - 1.35cph!

10 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
10 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
10 Months Ago
moved most of HitTest generation to a transform job
10 Months Ago
Compass 3rd person anim updates
10 Months Ago
hide clear button
10 Months Ago
Settings, sidebar and flex search
10 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
10 Months Ago
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10 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
10 Months Ago
Reimplemented server favouriting
10 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
10 Months Ago
Merge from main
10 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
10 Months Ago
Premium icon mip maps
10 Months Ago
Clean up new loading status indicators
10 Months Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
10 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
10 Months Ago
lock.key.item description update
10 Months Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
10 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
10 Months Ago
Fixed pack showcace background fading in even when packs are disabled
10 Months Ago
Generic Pageheader component
10 Months Ago
demos styling, needs fixes
10 Months Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
10 Months Ago
merge from main
10 Months Ago
Play demos overlay foundations
10 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
10 Months Ago
Added support for delaying drifting to BaseBoat.
10 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
10 Months Ago
Fog of war works on death screen map
10 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
10 Months Ago
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10 Months Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
10 Months Ago
Compile fix
10 Months Ago
Fix fog not clearing immediately on spawn
10 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
fix cloud config override issues
10 Months Ago
add all cloud configs to list on climate
10 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
10 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
10 Months Ago
underground fog
10 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Added debug.resetfogofwar