256,325 Commits over 4,018 Days - 2.66cph!

3 Years Ago
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3 Years Ago
Additional Announcer lines for Time Updated Lightning Gun Particle Slower Rate of fire on the rail gun Reduced damage on the rocket launcher
3 Years Ago
Set default font size for base style textentry Resolves sbox-issues#2094
3 Years Ago
Fix typos in new aggressive lod convars
3 Years Ago
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
3 Years Ago
Add FocusWorldPanel, right now it's just anchored infront of the player Add testing score widget Add HudEntity, create it on game ctor Reorganized file structure
3 Years Ago
Fix Entity.Position description
3 Years Ago
Merge from main
3 Years Ago
Remove IFnPhysicsJoint ugh
3 Years Ago
Merge cabin dressing.
3 Years Ago
Tweaked LOD transition levels again
3 Years Ago
Added locomotive posters to LOD1 so they stay visible until LOD2
3 Years Ago
Fix unfinished transitions getting reset on state change
3 Years Ago
Adjusted locomotive LOD change levels. We can let it change a bit earlier
3 Years Ago
New locomotive dressing: - Removed remaining RendererBatch script - Removed all colliders - Added a convex mesh collider for the box pile to the DetailedColliders - Removed all LOD scripts and integrated them into the main LODGroup for the locomotive
3 Years Ago
dressed the locomotive interior, removed batched renderer script - no more junk flying off added some wiring
3 Years Ago
Remove CPhysicsBody Connect and Disconnect - unused
3 Years Ago
Don't access CRnBody directly in ComputeImpactStrength
3 Years Ago
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3 Years Ago
Remove some direct usage of CRnBody
3 Years Ago
Backup 2022/07/31 21:50:00 UTC
3 Years Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
3 Years Ago
Update collision matrix & remove obsolete code
3 Years Ago
Remove IFnPhysicsBody
3 Years Ago
Added missing meta files for molotov materials
3 Years Ago
3 Years Ago
Oil2 position nudge
3 Years Ago
Fixed nobuild zones in the new road tunnels
3 Years Ago
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
3 Years Ago
Disable printpos, printrot, printhead, printeyes & printinput commands
3 Years Ago
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3 Years Ago
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3 Years Ago
Inject EnsureSufficientExecutionStack everywhere
3 Years Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
3 Years Ago
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3 Years Ago
Removed tiny spread from GL too
3 Years Ago
Rockets should feel a little better
3 Years Ago
Fix tool trace
3 Years Ago
Backup 2022/07/31 15:50:00 UTC
3 Years Ago
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
3 Years Ago
3 Years Ago
Fixed "empty" pseudo-class being inverted
3 Years Ago
Added hardcore server tag
3 Years Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
3 Years Ago
Block global chat on the server when convars are set (so players cant send console commands to bypass)
3 Years Ago
Disable contact system
3 Years Ago
Add fish.cat_harvest unit test Fix infinite loop in AccessControl
3 Years Ago
Actually push the fix this time
3 Years Ago
Updated icon for 'updated recently' Grouped information section entries
3 Years Ago
Revert "Make sure we don't exceed our direct occlusion samples for SA" This reverts commit ed105c3c5943e92b121fa3dcdca19f4b4fce539f. This time with muffle fix Use custom allocators again