256,325 Commits over 4,018 Days - 2.66cph!
▋▋▄▍▋▇ ▇▍▍█▄▍▉▄▇▋▇ ▅▅ ▋▍▄ ██▌▆▇ ▋█▆ ▅▍ ▋▍ ▇▇▍ ▉▆▊▅▍ ▅▅ ▌▉▌ ▋▆▅▍▄▌█▉▋ ▇▊ ▅▉▍▉▉▋▆▅ ▆▉▊ (▄▋▌▍▉▊ ▄▌▇ ▉▆ █▊▉▆▆▅▅▇█ ▊▄▇▇▋▊▉██▌)
▋▇▆ ▄▅▇▅▄▆▋█▌ ▍▄ ▌▄▇ ▄ ▆█▄▍▍▄ ▄▄██ ▆▌▄▊ ██▋ ▍▆▉▇▌▅
▅▌▉ ▍ ▌▄▆▉▊▇.▉▅▍▋▌▇▅▄▅▍ ▊▌█▋▌▇▉ ▆▌ ▌▋▊█ ▇▍▅ ▇▄▅▄▆▍ ▉▉▉█▉▋▍▉ ▄█▆
Additional Announcer lines for Time
Updated Lightning Gun Particle
Slower Rate of fire on the rail gun
Reduced damage on the rocket launcher
Set default font size for base style textentry
Resolves sbox-issues#2094
Fix typos in new aggressive lod convars
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
Add FocusWorldPanel, right now it's just anchored infront of the player
Add testing score widget
Add HudEntity, create it on game ctor
Reorganized file structure
Fix Entity.Position description
Remove IFnPhysicsJoint ugh
Tweaked LOD transition levels again
Added locomotive posters to LOD1 so they stay visible until LOD2
Fix unfinished transitions getting reset on state change
Adjusted locomotive LOD change levels. We can let it change a bit earlier
New locomotive dressing:
- Removed remaining RendererBatch script
- Removed all colliders
- Added a convex mesh collider for the box pile to the DetailedColliders
- Removed all LOD scripts and integrated them into the main LODGroup for the locomotive
dressed the locomotive interior,
removed batched renderer script - no more junk flying off
added some wiring
Remove CPhysicsBody Connect and Disconnect - unused
Don't access CRnBody directly in ComputeImpactStrength
▇██▅▊▉▆ ▍▋▌▋▍▅▊▋ █▌▄ ▊▋▊▉ ▇▅▄
▊▌▉█▋ ▉▅█▉▄▉ ▄▆▅ █▇▍ ▌▄█▊▊██ ▋▍▌▋▋▍▋▄ ▇▄ ▍▊▊ █▍▆▉█ ▊▉▆ █▉▌▆ █▊▋▆ ▋▇ ▄█▅ ▊▌▊█▋▊▇ █▊▅▅▋▊█
Remove some direct usage of CRnBody
Backup 2022/07/31 21:50:00 UTC
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
Update collision matrix & remove obsolete code
Added missing meta files for molotov materials
Fixed nobuild zones in the new road tunnels
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
Disable printpos, printrot, printhead, printeyes & printinput commands
▄▍▅▉ ▆▄▌▍▆▇▍▉▍█▇▍▋▉▇▅▄▊▇ ▍▌▍▉▅▅▅ ▅▄▊▆▌▄▄▄ ▄▉▄▊▍▋▄ ▅▉▆▆▆ ▉█▄▆▉▇▉▅▊ ▆▉ ▋▋▅▆▍▌ ▊▉▇▌ ▋█ ▋▄▇▊▊
▌▋'▇▆ ▌▍▉ ▊▄▇▋██▍▇ ▌▄ ▇▌▋ █▅▆▍▋▍▇▌▄▆ ▆▅ ▋▍▆▍ ▌▆▌▌ ▉▊ ▌▉▍▄ ▍▍▇▊▊▊ ▉▌▅▋ ▉█▉▍▊▋▊▋▅▊▋█▋█▍ ▌▉▄ ▆▋▆ ▋▍▊▄▇█ ▇▉▊ ▊▌ ▋▉██▊▍▆▋▄
▉▊█ ▇▋▆██▅ ▄▆▋▆▌ ▊▇▇▍ ▇▋▌█ ▅▊▋▇▋▉▌▇▋▋ ▆▆▉ ▍▆▇▍▄ ▇▇▇ ▉▉▆▆▆▅ ▄▇▄▆▄▇▅█ ▋▉ █▉▌ ▉▌▆█ ▉▄▇▊
Inject EnsureSufficientExecutionStack everywhere
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4
If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
██▊█▍▋▊█ ▊▉▆▊█▌▌ ▌▊█ ▆▅▇██▆ ▇▋▆▄ ▋▄▆▋▊▅▅▋▍ ▊▆ ▋▆▆ ▅▅
Removed tiny spread from GL too
Rockets should feel a little better
Backup 2022/07/31 15:50:00 UTC
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Fixed "empty" pseudo-class being inverted
Added hardcore server tag
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
Block global chat on the server when convars are set (so players cant send console commands to bypass)
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Actually push the fix this time
Updated icon for 'updated recently'
Grouped information section entries
Revert "Make sure we don't exceed our direct occlusion samples for SA"
This reverts commit ed105c3c5943e92b121fa3dcdca19f4b4fce539f.
This time with muffle fix
Use custom allocators again