253,545 Commits over 3,990 Days - 2.65cph!

3 Years Ago
VS 17.2 fix
3 Years Ago
Faster, much better water caustics Simulate wind ripples on water, increase offset, make underwater fog blend seamless with edges and view
3 Years Ago
Lets try this
3 Years Ago
Revert "Pre init streaming bootstrap buffers" This reverts commit 2cf3859d687a7901d7fdc6dfb40a6f751349cd17. Revert "Shut visual studio up v2 electric boogaloo" This reverts commit 961e4ffbe6e7b0fbb2b5dfc4b9f6af6752f7224f. Revert "Assert to make sure we're not a nullptr to shut vs up" This reverts commit 7c230cf07fc22872c597bce184701564edd71612.
3 Years Ago
Pre init streaming bootstrap buffers
3 Years Ago
Shut visual studio up v2 electric boogaloo
3 Years Ago
Assert to make sure we're not a nullptr to shut vs up
3 Years Ago
fix assertion
3 Years Ago
Fix mod list in assetbrowsers being too tall
3 Years Ago
FocusOnLocation and OnAttributeModified goes through node manager
3 Years Ago
Same deal for copy graph nodes
3 Years Ago
Fix paste graph nodes not using the correct node manager
3 Years Ago
Enable stack drawing on node items for group nodes
3 Years Ago
Copy CAnimGraphEditorWidget for CQGroupEditorWidget, cut down on code duplication later Group editor widget saves group node id so we can get the new node ptr on animgraph change, fixes undo crash Remove OnUpdateVisualization from IAnimGraphVisualization, don't need to do this now
3 Years Ago
Remove m_rootNodeID in format conversion
3 Years Ago
Add IAnimNodeManager, we're gonna need this Allow animgraph to grab the node manager Create a node manager in group anim node instead of a whole new animgraph Allow node manager to be grabbed through graph editor widget so we can yoink the manager that the group node is using Send the node manager down to the visualization container widget instead of an animgraph Pass the node manager to editable graph
3 Years Ago
Keep track of the animgraph in path entry so that the correct anim node can be got when updating visualization
3 Years Ago
Let anim node manager deal with removing invalid nodes and setting context post load Move all handling of nodes into node manager Move root node id into node manager, find it on post load so we don't have to save it
3 Years Ago
Immediately dispose scene textures if requested for ScenePanel
3 Years Ago
Add CGroupInputAnimNode and CGroupOuputAnimNode stubs
3 Years Ago
Add group anim node Add group editor widget Add anim node manager Add KV3_FORMAT_ANIMGRAPH2 and converter for migrating to node manager
3 Years Ago
include more workshop assets in build adjust description changed some invasion powerups
3 Years Ago
Use New camera for only controller input + use input actions
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
New Hairstyle - Bobcut (Small fixes to Trainers) New hairstyle! A few fixes to come to the hair in coming week. Slight changes to the shape and textures of the trainers as well.
3 Years Ago
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3 Years Ago
Long Jump always sends you forwards now
3 Years Ago
Don't generate custom asset types where extension is over 8 chars, add appropriate errors so you know wtf is going on Internally these extensions turn into a 64-bit int (8 bytes) so making them longer isn't practical.
3 Years Ago
PostProcess.Get<T> correctly returns null instead of erroring if it's not in the active effects list
3 Years Ago
BasePlayerController / MoveHelper traces hit Window & NPC layers as expected
3 Years Ago
Remove Ball stencil sceneobject hack
3 Years Ago
Undo modelspace jiggle bones, need to find out why doing it in worldspace looks so bad instead
3 Years Ago
Don't let node connect to itself Can't connect to same input twice
3 Years Ago
Inputs only accept 1 connection by default, multiple if allowed
3 Years Ago
Fix
3 Years Ago
Fix new player overlay buttons not clickable
3 Years Ago
Disable wall run for now Platformer camera
3 Years Ago
█▉▋ ▄▉▍▇ ▅▇▉▉ ▇▊▇▇▌██ ▍ ▅▌███
3 Years Ago
Simulate jigglebones in modelspace so that only animation influences it, looks shit in worldspace. Todo: make this an option
3 Years Ago
emoji balls (art by howie) https://files.facepunch.com/louie/1b1811b1/Photoshop_ltXXefa4n4.png
3 Years Ago
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3 Years Ago
Prevent crashes in DynamicShadowMgr due to light entity respawns
3 Years Ago
Fixed global top leaderboard fetching !skip-replay-tests
3 Years Ago
Reverted decal materials to use transparency instead of cutout Color corrected some materials
3 Years Ago
Lighthouse interior lighting and environment volumes Material tweaks Added some additional dressing
3 Years Ago
Cloth sim on frame, don't flush cloth updates on frame, as comments suggest. Seems to make jiggle bones more stable?
3 Years Ago
Water entity deletes its water scene object when it is removed Fixes Map.Reset lowering FPS every time a map with water is cleaned up